.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old February 12th, 2009, 12:11 AM
Tolkien's Avatar

Tolkien Tolkien is offline
Second Lieutenant
 
Join Date: Jan 2009
Location: Ellicott City, MD
Posts: 401
Thanks: 15
Thanked 18 Times in 13 Posts
Tolkien is on a distinguished road
Default Re: LA Ulm: Goths Gone Wild! or, Flying Immortal Vampire Harbingers of Doooooooom!

Ghoul Guardians are extremely useful and when you have new forts up, they should be your primary unit recruit at your capital (unless you need a few Templars).

In my opinion, the best part of LA Ulm is the flexibility. Being a one-trick horse is a fatal strategic and tactical decision, as sure enough, your enemies will find counters and use them. You've got plenty of strategic and tactical options as LA Ulm: stealthy ranger armies and stealthy communions (think Helheim/Vanheim and mass glamoured stealthy armies for some ideas what you can do with those). You've got a versatile array of heavy infantry that all excel in certain situations and against certain opponents (pikemen have better survivability against giants for example). You've got ghoul guardians that will simply TEAR any bless heavy nation (like Mictlan) to shreds and have map move 2. You've also got Shields and Zweihanders that are just all around useful. You also have armies of chaff: wolves and thralls (I believe the wolves have gotten a boost in the new CBM and got a patrol bonus), which makes for an excellent buffer for your iron blizzard spamming iron priests and main army. You've got heavy cavalry for those rare situations when they're needed (charge against elephants, for example). Hell, you've got an easily spammable shortbowman (villans) if you are REALLY drowning against armies of chaff (like against R'lyeh: they also benefit from having +1 MR compared to the rest of Ulm's infantry), though you'll probably forgo them for the crap morale.

My point is that Ulm has so many options in terms of tactics and strategies that it's ALWAYS a good idea to keep all options on the table when you're playing with them. LA Ulm is incredibly versatile, both army and magicwise, and my philosophy is summed up by Napoleon:
One must change one's tactics every ten years if one wishes to maintain one's superiority.
So my opinion is that focusing on one strength at the cost of the whole (and Ulm's blood potential is VERY strong already) is a poor plan, as by focusing JUST on blood cuts out the other options.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:06 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.