.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #11  
Old February 13th, 2009, 02:04 PM

chrispedersen chrispedersen is offline
BANNED USER
 
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
chrispedersen is on a distinguished road
Default Re: Fever Fetish, Blood Stone, and monster magnets

Quote:
Originally Posted by BesucherXia View Post
Quote:
Originally Posted by Stavis_L View Post
Quote:
Originally Posted by vfb View Post
If you put the Fever Fetish on an undead unit with a never-healing-wound, does it generate fire gems every month?

Does regen prevent fire gems from appearing, even if HP is 3 less than max?
Also - how do HP boosts affect the formula? For instance, if GoH is up, does it look at current HP max adjusted and then -1, -2, -3HP from that, or is it something else?
I have used Fever Fetish jointly with GoH in one game. All commanders receive gems after 3 turns, thus I assume the game will compare current maximum HP insteading the basic HP to find out how many HPs your commander have lost due to disease. If a commander can never lose HP due to disease, he should have only 10% chance of receiving gems each turn.

As I recall this mechanic was specifically put in for undead with disease. If you go back old enough, I believe you will find it didn't have that mechanic originally.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:41 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.