.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old February 16th, 2009, 03:52 PM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Re: a few wishes

Well you obviosly have a beef I will be honest & say don't know if ammo selection algorithm was changed, could look at version release notes to see but think not.
You could just be percieving it as changed, I don't bother tracking ammo unless its critical during game just get on & play once I have looked at stats for any new gear.
From memory & not realy paid attention HEAT gets used close up or at range once AP pen falls off. Probably uses close up as better chance of a square hit so overpenetration that will make it more powerful than the AP round. Its borederline which will have the best effect so either can be chosen.
As I said you are asking a lot of your crews if you expect them to always have the right round loaded.
What you seem to want is an algorithim that never fires HEAT exept at range & even then not till the 3rd shot with a high hit chance to preserve ammo.
Reply With Quote
  #2  
Old February 16th, 2009, 09:17 PM

chuckfourth chuckfourth is offline
BANNED USER
 
Join Date: May 2006
Posts: 474
Thanks: 4
Thanked 3 Times in 3 Posts
chuckfourth is on a distinguished road
Default Re: a few wishes

Hi Imp
I do know that the ammo selection algorithm has changed. I keep old versions of the game, Ive played whitmans senario in v6 of the game maybe 30 times now and he hasnt fired a HEAT round yet, as I said in my origional post.
Ive never seen HEAT have overpenetration any more than AP does, in my testing on average it performs worse and so constitutes a bad choice of ammo at close range. Maybe you could present some test results to support your overpenetration suggestion?
Im not asking that the crews always have the right round loaded Im asking that the playing field is leveled. If the UK and US never make a mistake loading their round neither then should the Germans,(currently they do) or if the Germans have to make mistakes then so too should the western allies(currently they dont).
Half right, I would like an algorithm that only fires HEAT at the range where it has a better pen that AP (or if AP is out etc , Im not writing the whole algorithm here) I dont care about waiting till the third shot. ie Im asking if the algorithm could be changed back to how it was, shouldnt be too hard I assume one of the current designers made the change as so is familiar with it.

Best Regards Chuck
Reply With Quote
  #3  
Old February 16th, 2009, 11:29 PM
Imp's Avatar

Imp Imp is offline
General
 
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
Imp is on a distinguished road
Default Re: a few wishes

Don't do tests Chuck just observe & overtime you sort of pick up stuff.
Not counting hitting a soft spot or warhead size AP at very short ranges seems to have possibility for overkill so Pen of 6 might give 7 or 8. Sometimes hits with slightly less Pen to but not as common.
HEAT has a much bigger range consider the listed Pen as more like an average it has more chance to deviate both up & down & does so by a greater amount.
Feel free to test but HEAT produces more unexpected kills & if anything I am watching the info box to decide what concealed weapon is firing at me or for asterisks.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:38 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.