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Old February 17th, 2009, 08:49 AM

VedalkenBear VedalkenBear is offline
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Default Re: Perking up the AI

llama: Have we established whether or not non-commander units actually cast #onebattlespell? If so, then the replays would be extremely long if every unit in the game cast Divine Blessing.

I am very interested in this idea, but realize this shifts balance, especially for offensive blesses. Since #onebattlespell effects go off before the _defender's_ first turn, sacred units on the attacker's side have the benefit of their bless before the defender can attack them. This can shift the tactical advantage of combat to the attacker.

Consider Sohei with an Air Bless. This mod would greatly increase this particular use of them.

The blesses that are primarily improved by this would be any Air bless, Earth-9 bless, any Astral bless, pre-9 Nature bless, and Blood-9 bless. In a few situations, a Nature-9 bless would actually be worse under this mod.

Also, if you do this, could you add Apostacy to all nations? This would give nations with good sacred troops an even greater advantage over nations with poor sacred troops, and thus Apostacy might be a good way to counterbalance this.
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Old February 18th, 2009, 02:18 AM
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hEad hEad is offline
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Default Re: Perking up the AI

Quote:
Originally Posted by VedalkenBear View Post
I am very interested in this idea, but realize this shifts balance, especially for offensive blesses. Since #onebattlespell effects go off before the _defender's_ first turn, sacred units on the attacker's side have the benefit of their bless before the defender can attack them. This can shift the tactical advantage of combat to the attacker.
Perhaps, but then, this is a natural advantage that any player would leverage in MP - Divine Bless is always a turn 1 cast.

Has anyone with a bit of modding nounce tried this yet?
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