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  #1  
Old February 17th, 2009, 09:03 PM

chrispedersen chrispedersen is offline
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Default Re: Ermor vs Pythium Hydras, help!

All these options are tactically excellent - now use some strategy.


Two things come to mind:

1. Hydras are hard to mass. Counter attack where he isn't. SPlitting hydras singly makes them easy to defeat -so he wont do that.

2. Hydras are expensive. Hit his economy. Hit his capital or other forts with things like blight, baleful star - not once - but 5-6 times a turn. Once the unrest gets high enough - he won't be able to build them.

Everyone that doesn't get built is one you don't have to kill.

3. Thirdly, tactically, hydras are slow. Things like curse of stone, sleep cloud, terror+prison of fire (esp under cbm), can prevent hydras from ever getting to the front - so now you just need to make sure yours don't walkinto the poison cloud: set them to guard commander. Let your commanders spam undead or illusions.

Let him lose to time out....
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Old February 19th, 2009, 04:16 PM

Ironhawk Ironhawk is offline
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Default Re: Ermor vs Pythium Hydras, help!

Quote:
Originally Posted by chrispedersen View Post
3. Thirdly, tactically, hydras are slow. Things like curse of stone, sleep cloud, terror+prison of fire (esp under cbm), can prevent hydras from ever getting to the front - so now you just need to make sure yours don't walkinto the poison cloud: set them to guard commander. Let your commanders spam undead or illusions.

Let him lose to time out....
This is a really bad idea. Players using Hyrdas tend to use time out strategies themselves since surviving is what hyrdas are really good at. You could find yourself playing the waiting game while your enemy has just cast Foul Vapors and then you are totally screwed.
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Old February 19th, 2009, 05:51 PM

chrispedersen chrispedersen is offline
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Default Re: Ermor vs Pythium Hydras, help!

How is a 4-5 ermorian mages - with poison rings, and undead guards necessarily a bad idea. As long as your mages can spam skellies faster than the hydras can kill them its a very good idea - and will likely end in hydra death.

Especially at time out, where the attacker (him) routes and gets the -4, and breaks Zoc, getting a free swing? Even better if you cut off his retreat.
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