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February 14th, 2009, 09:00 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Finding Site Castles and Attacks
Oh, they won't even notice the command is available.
Actually, there's nothing complicated about having the "Move and Patrol" command available even when you're not moving into a castle province. It would just make your army automatically have "Patrol" orders when they arrive the next month. So you could send off some forces to patrol your border and not have to worry about having to give them new orders to patrol the next month.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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February 15th, 2009, 05:56 AM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: Finding Site Castles and Attacks
Excellent!
We should notify Johan!
If you say his name three times he will appear granting you a wish.
Johan! Johan! Johan!!!
Then you just have to wait...
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February 15th, 2009, 03:52 PM
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Lieutenant Colonel
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Join Date: Jun 2008
Location: Florence, Italy
Posts: 1,424
Thanks: 740
Thanked 112 Times in 63 Posts
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Re: Finding Site Castles and Attacks
...and he appears behind you with a hook and kills ya. Oh no, that's Candyman.
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February 15th, 2009, 04:15 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Finding Site Castles and Attacks
Yeah, Johan carries a moose instead of a hook
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February 17th, 2009, 07:53 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Finding Site Castles and Attacks
i've missed having a "move and patrol" order a number of times - when you're magically creating a castle, or the castle is finishing construction that turn, the current mechanics make it impossible to move an army to defend that province.
This is especially troublesome as I believe an army moving in the same turn a castle is (magically?) created auto-breaches the walls.
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February 17th, 2009, 08:31 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Finding Site Castles and Attacks
Quote:
Originally Posted by archaeolept
i've missed having a "move and patrol" order a number of times - when you're magically creating a castle, or the castle is finishing construction that turn, the current mechanics make it impossible to move an army to defend that province.
This is especially troublesome as I believe an army moving in the same turn a castle is (magically?) created auto-breaches the walls.
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I would not be surprised to find that this is because castles are initially created with 0 Defense, and most be "repaired" on the first turn, to full.
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February 18th, 2009, 07:57 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
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Thanked 403 Times in 176 Posts
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Re: Finding Site Castles and Attacks
Quote:
Originally Posted by archaeolept
i've missed having a "move and patrol" order a number of times - when you're magically creating a castle, or the castle is finishing construction that turn, the current mechanics make it impossible to move an army to defend that province.
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True, I forgot about that. That is indeed very bothering during gameplay.
What probably is an argument against a general "move and patrol" order is that you could move with a big army and hunt for scouts at the same time. That might be a little unbalanced, as spies can't move and cause unrest at the same time, too, for example, and from a roleplaying perspective the troops should be occupied enough to get from one province to the next within a month to keep looking for insurgents in the process. Maybe decoupling castle defense and patrolling would work better.
Last edited by lch; February 18th, 2009 at 08:18 AM..
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February 18th, 2009, 08:15 AM
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General
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Join Date: Apr 2005
Posts: 3,327
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Thanked 133 Times in 117 Posts
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Re: Finding Site Castles and Attacks
I thought "move and patrol" didn't actually patrol for stealth units or unrest already?
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February 18th, 2009, 08:46 AM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: Finding Site Castles and Attacks
That's what I thought too.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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February 18th, 2009, 09:06 AM
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First Lieutenant
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Join Date: Aug 2007
Location: UK
Posts: 792
Thanks: 28
Thanked 45 Times in 31 Posts
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Re: Finding Site Castles and Attacks
I had a frustration recently. I was besieging a castle with a LA Ulm Vampire Count in it (hidden?). On the same turn I stormed the castle, a handful of thralls must have been spawned. Next turn, I find I'm under siege by this occupying force. At the time it wasn't critical, but it delayed me a turn whilst I broke the siege.
I can imagine the scene as the gates were broken and my army poured into the castle. A ferocious swirling battle at the gates, raining arrows from the towers and harsh, coruscating magics tearing gouts out of friend and foe as the defenders are pushed back step by bloody step. Eventually the hearts of the defenders crumble; at first a few men, then the whole mass, and the tattered remnants plead mercy or run for escape tunnels, abandoning their pikes and halberds. As the last defender is cut down, the victorious general strides up to the tower with his bodyguard, and cuts down the enemy flag, spits on it, and throws it down into the mud of the courtyard. His troops bear up the national flag, and proudly haul it aloft, saluting, savouring the prospect of a feast and a long night's celebratory drinking. Then they survey the land around them...
to notice three guys with pitchforks encamped and building a new trebuchet. "Rebuild the gates!" The general cries. "We're under siege!".
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