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Old February 18th, 2009, 06:44 PM
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Darkwind Darkwind is offline
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Default Re: Dominions 3000 v0.76 - lets go MP

Say, what's everyone up to? I haven't been doing anything really, since I have a few big projects due soon. But this thread seems awfully quiet. To stir up discussion, here's a Fighter and Carrier unit, meant to be generic summons (I thought a main part of the 'new' construction line should be a series of okay generic ships), coded on the spot.
Code:
#newmonster (whatever)
#name "Fighter"
#spr1 (add this in)
#spr2 (what the above says)
#descr "A small, generic fighter-class unit--cheap to build and maintain, for ships. They also die like giant mechanical flies."
#ap 20
#mapmove 2
#size 4
#supplies -5
#flying
#hp 22
#prot 9
#str 10
#enc 1
#att 10
#def 10
#prec 10
#mr 10
#mor 10
#gcost 150
#forestsurvival
#weapon "Ship Laser"
#end

#newmonster (whatever+1)
#name "Carrier"
#spr1 (add this in)
#spr2 (what the above says)
#descr "Carriers are large ships built to field many smaller fighter units on the field, and serve as more of an auxiliary weapon themselves. The fighters do the actual dying in droves. Carriers require massive amounts of supplies to feed their crew."
#ap 11
#mapmove 1
#size 6
#supplies -80
#flying
#hp 50
#prot 15
#str 10
#enc 1
#att 12
#def 15
#prec 10
#mr 17 (lots of people, hard to affect with magic)
#mor 10
#gcost 600
#forestsurvival
#weapon "Ship-to-Ship Artillery"
#onebattlespell (summons fighters)
#end

#newmonster (whatever+2)
#name "Carrier"
#spr1 (add this in)
#spr2 (what the above says)
#descr "Carriers are large ships built to field many smaller fighter units on the field, and serve as more of an auxiliary weapon themselves. The fighters do the actual dying in droves. Carriers require massive amounts of supplies to feed their crew. They work as well on the ground as on land."
#ap 1
#mapmove 1
#size 6
#supplies -80
#lucky
#hp 50
#prot 15
#str 10
#enc 1
#att 12
#def 15
#prec 10
#mr 17 (lots of people, hard to affect with magic)
#mor 8
#gcost 600
#forestsurvival
#weapon "Ship-to-Ground Artillery"
#onebattlespell (summons fighters)
#end
Ah man, I'm really short on time. I'll finish it tomorrow I think. Unless someone else decides to finish the code for these first

The spells to summon them still need to be done, as well as the #onebattlespell.
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