Re: Using assassins for expansion
Keep in mind the effectiveness of this strategy increases with the Indie setting. On Indie 9 there can be provinces you can't take w/o a medium-large army or a thug/SC. If you can take that with 1 or 2 assasins over 2 or 3 turns you have freed those busier forces to deal with something like invading other players or defending against incursions.
I have also found assasinations to be a cheap way underwater if there are untaken UW indies near you. A ring of water breathing is a lot cheaper and available sooner than any of the methods for getting troops under water.
Just remember to make sure another player doesn't take your cleared province before you can!
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