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Old February 19th, 2009, 10:18 PM
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Default Re: Dom 4 troop plans - an idea

I think, regardless of the specifics, it comes down to a whole lot of bother, with no effective way to get it to actually increase "realism".

Troops from population worked decently in Total War, for example, because growth rates were arbitrarily large, looking at it from the perspective that most people didn't live in the city/castle, so as you increase quality of life, random peasants crawl out of the woodwork and move to the population center. Here it is assumed that the "pop" is just a wholly arbitrary representation of the total productive workforce of the population - and since most cultures never recruited from the industrial/commercial base, but rather used either nobles (who don't "work", in the traditional sense), or the downtrodden underclasses (who are under or unemployed), then the whole thing becomes a bit silly.

In other words, in order for this to operate meaningfully, different cultural models must interact with the population differently, and a system needs to be put into place to account for more realistic representations of populations (as well as the size of the army). Considering that large armies in ancient times could consist of 100,000+ men, yet the largest armies in Dom3 typically peak out at about 1000 men, a 100:1 scale seems useful, in which case the listed population figures should probably be increased about 30fold.
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