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  #1  
Old February 22nd, 2009, 12:04 AM

chrispedersen chrispedersen is offline
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Default Re: MA Oceana - OMG, I think I've done it

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Originally Posted by JimMorrison View Post
Yeah it makes a lot of sense at 3N per casting, though the vast majority of the forms, I still feel are wholly unsuited to combat use.

Out of 25 mages (2 died the last turn to Mind Burns, can't remember what they were, but I think they can safely be classified as "MR too low to survive combat" -

3 Foulspawn = 8MR
2 Dragonflies = 3MR
12 various animals = 5MR
1 Winged Monkey (so cool!) = 7MR
1 Bog Beast = 7MR
2 Ice Drakes = 9MR
1 "Hydra Hatchling" (looks like a mature Hydra missing some heads, only 1 form) = 12MR
1 Wyvern = 12MR
1 Chimera = 13MR
1 Amphiptere = 16MR

So if I count the 2 that just died, I had 20% Feebleminded (the Foulspawn and Dragonflies, who are actually at 3MR and -2MR atm from Affliction), and 16% who have >10MR before items. Of those 4, none of them have anything but misc slots, so besides the kind of awesome Amphiptere, none will surpass an unbuffed Capricorn, even with an Antimagic Ammy. (on the bright side, 25 ex-Capricorns with 1 star, and in 1Magic dominion will net you 250RP for free, and cut upkeep by ~583g)

As far as Mermages as support mages..... they are almost identical to a Capricorn out of the water. Without going into length, I'll just say that I didn't think I was the only one that felt that it wasn't just that Capricorns were too expensive once removed from the water, but that their paths just sucked in combat by that point anyways. Not to say that some Mermages wouldn't come in handy, but there is little good they can do that won't have them passed out by round 5, and not much they can do before that.

So, trying to look for an angle that allows land to be conquered early on, and Conj to be researched early enough to not only get a good stable of summoned mages up very early, but to make them visible to your neighbors, so they understand the risks involved in trying to marginalize your holdings. All this is a very tough task to accomplish, when it's well known that you won't get better than N2 or W2 for combat magic without your pretender, or summons (or booster items, but Water is way out of early reach, and Nature seems a very poor use for your gems, considering your other goals).
Hmmm idea for a new spell.
If an immature hydra gets old enough, it changes to a mature hydra. Unfortunately, I don't know a way to do an "if" statement via spell....
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  #2  
Old February 22nd, 2009, 12:08 AM

chrispedersen chrispedersen is offline
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Default Re: MA Oceana - OMG, I think I've done it

Hmm, another look at things:

Oceania's problem is essentially this:

Water's gem access is: Water/Earth (great access) Astral/Nature Good access, Poor access: Death, Fire, Air)

This becomes compounded by: Water Nature mages emphasis; no foot slots to boost earth; and a pretty fair combat weakness for water/nature magic.
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  #3  
Old February 22nd, 2009, 10:52 AM
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Default Re: MA Oceana - OMG, I think I've done it

I 2nd JimMorrison take on the transformation. The MR hit is a death sentence to your mages in and out of battle. There are so many ways to kill a commander that check MR...
I wouldn't do that unless under extreme circumstances.

IMHO the guide is solid but MA Oceania still remains a weak nation. I'm not sure that its better than taking the water and then spam clams.
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Old February 22nd, 2009, 12:03 PM

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Default Re: MA Oceana - OMG, I think I've done it

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Originally Posted by WraithLord View Post
I 2nd JimMorrison take on the transformation. The MR hit is a death sentence to your mages in and out of battle. There are so many ways to kill a commander that check MR...
I wouldn't do that unless under extreme circumstances.
Is that not overstating it just a little?

Sure, there are lots of things that kill low MR units, but targeting the right low MR units is not easy. Obviously you do not want to field the low MR mages against someone using Master Enslave, but other than that dummy targets work quite well.
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Old February 22nd, 2009, 12:48 PM
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Default Re: MA Oceana - OMG, I think I've done it

I don't recall all the MR check artillery spells cast at me over the years. I don't think its overstating though.
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Old February 22nd, 2009, 02:21 PM

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Default Re: MA Oceana - OMG, I think I've done it

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Originally Posted by WraithLord View Post
I don't recall all the MR check artillery spells cast at me over the years. I don't think its overstating though.
There are also plenty of no MR check artillery spells.

I am not trying to argue that low MR is not a handicap, but calling it a death sentence I do think a bit of a stretch. Of course, in a way bringing mages into battle is a death sentence, but that is rather independent of MR.

My point here is that even though a mage with low MR will in all probability die quicker than one with high MR, this does not mean that the former falls dead in the first fight it gets into. And in the fight it falls in, it probably still has time to get a couple of spells up and working.

In the case of Oceania, it is the question of keeping a balance between more durable and more useful mages.
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