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February 22nd, 2009, 04:43 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Thanked 153 Times in 101 Posts
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Re: noob modder (simple) - is there a bug with scales?
There is an actual bug with magic site modding: commanders added with #com will appear as a unit, not a commander. It will be fixed for the next patch, which will appear sometime in the future.
Are you doing the magic site for a spesific nation, or just for the fun of it? Because if you're doing random magic sites, I would like to incorporate them into the Magic Site Mod.
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The Following User Says Thank You to Endoperez For This Useful Post:
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February 22nd, 2009, 06:55 AM
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Private
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Join Date: Feb 2009
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Re: noob modder (simple) - is there a bug with scales?
oh okay, yes that is good information about the commanders appearing as a unit, thank you EP.
the mod i am doing is not specific to any nation. it is a random magic site mod. the idea is to get holy and blood magic sites out of the dominions gutter, to make it somewhat more rewarding for blood mages and priest site searching (for holy sites, i am concentrating on holy-2 sites since i feel lvl2 priests are somewhat under-utilized). thematically, i am basing it on the Ashlanders (from Morrowind).
i am still playtesting it and slowly tweaking it for balance and such, but yeah, for sure, once i feel it is ready to be shared, i'd be happy to hand it over to you for incorporating it into something larger.
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February 22nd, 2009, 08:15 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
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Re: noob modder (simple) - is there a bug with scales?
Quote:
Originally Posted by Agarthan Raider
oh okay, yes that is good information about the commanders appearing as a unit, thank you EP.
the mod i am doing is not specific to any nation. it is a random magic site mod. the idea is to get holy and blood magic sites out of the dominions gutter, to make it somewhat more rewarding for blood mages and priest site searching (for holy sites, i am concentrating on holy-2 sites since i feel lvl2 priests are somewhat under-utilized). thematically, i am basing it on the Ashlanders (from Morrowind).
i am still playtesting it and slowly tweaking it for balance and such, but yeah, for sure, once i feel it is ready to be shared, i'd be happy to hand it over to you for incorporating it into something larger.
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Sometime in the future, after I've updated Alugra, I'll be making a "Holy War" mod, which will bump priests and priestly magic in general. So, I could also be very intrested in extra holy sites, if you don't mind sharing them.
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
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March 4th, 2009, 12:48 AM
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Private
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Join Date: Feb 2009
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Re: noob modder (simple) - is there a bug with scales?
Quote:
Sometime in the future, after I've updated Alugra, I'll be making a "Holy War" mod, which will bump priests and priestly magic in general. So, I could also be very intrested in extra holy sites, if you don't mind sharing them.
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music to my ears! divine magic, some territory to explore there. no problem on sharing, i just need to make sure they are okay, i've taken a little hiatus on this because i got bummed with the #com command not working, kinda harpoons the desire to make a really cool thematic mod if you can't add custom commanders. will return to it, though!
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