Quote:
Originally Posted by Marek_Tucan
I would put the Camo mine placement rules in yet simpler way:
"The mines are always where the player does not want them to be"  After all, it's one of the Murphy's laws of combat operations: "The easy way is always mined!"
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Or possibly, the AI places them like a person would place them. Mining the high speed avenues of approach are not available in assault missions. It's predictable that mines will be on the roads, but the player can't do anything about it. I've seen so many mines it would take too long to make the clear them and make functional use of the road. Honestly, I've done the same thing myself. I don't allow high speed avenues of approach to be used. The only thing you can predict with Win games is mines will be there, somewhere. The thing is, this seems to me to be a relatively simple coding change that WaW hasn't picked up on. Throw in artillery hitting units clearing mines and you have easily made assault operations more difficult against the AI.