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  #1  
Old February 23rd, 2009, 10:36 PM

Micah Micah is offline
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Default Re: Vampires - you should be afraid of the night

Excellent guide, though assuming you'll be hanging onto flying in any major battle is somewhat optimistic. You also mention undead mastery without any reference to its value as probably the best possible counter against your vamps, and thus something to watch out for in a major way. 15 MR on the normal vamps isn't nearly enough to reliably resist the exact tactic you advise using (vortex/mastery spam) and this strikes me as a major oversight in an otherwise excellent guide.

Oh, and to quickly touch on why they are so often overlooked: Defense is < offense. If you've got enough spare resources to blow on a pure defensive force you're generally better off using it for something you can go hit things with instead. I think some sort of dom-pushing ability is pretty key to really leveraging your vamps to maximum value. (And if you're just building up it might be advantageous to opt for making more lords over more chaff, as they can help blood hunt, research or summon allies during peacetime...the chaff is vital, as mentioned, but all you can really do with it if no one is in your dominion is patrol)
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Old February 23rd, 2009, 10:50 PM
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Baalz Baalz is offline
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Default Re: Vampires - you should be afraid of the night

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Originally Posted by Micah View Post
Excellent guide, though assuming you'll be hanging onto flying in any major battle is somewhat optimistic. You also mention undead mastery without any reference to its value as probably the best possible counter against your vamps, and thus something to watch out for in a major way. 15 MR on the normal vamps isn't nearly enough to reliably resist the exact tactic you advise using (vortex/mastery spam) and this strikes me as a major oversight in an otherwise excellent guide.

Oh, and to quickly touch on why they are so often overlooked: Defense is < offense. If you've got enough spare resources to blow on a pure defensive force you're generally better off using it for something you can go hit things with instead. I think some sort of dom-pushing ability is pretty key to really leveraging your vamps to maximum value. (And if you're just building up it might be advantageous to opt for making more lords over more chaff, as they can help blood hunt, research or summon allies during peacetime...the chaff is vital, as mentioned, but all you can really do with it if no one is in your dominion is patrol)
Yes, good points. As with anything in dominions there are certainly good counter and I can't think of a better one. 15 MR is a non-trivial resistance to undead mastery though, even assuming your antagonist has the indubitable +5 penetration or so it's "MR easily resists" so you've got a +4 to resist it, meaning that he'll not be snatching "all" the honey, particularly as you can get into a nice little tug of war over them. Certainly not the ideal situation, but nothing should be immune to everything! Plus, there are plenty of times you're fighting a nation quite unlikely to be able to cast undead mastery.

As to the offense vs defense, anybody familiar with my playstyle knows I agree with you, but that doesn't mean that it's not a good idea to deploy your resources on purely defensive measures so long as you're getting a good enough effectiveness for the price to overcome the natural benefit of the best defense being a good offense. That is to say, if a gem spent on defense counters 10 that are spent attacking it then that's the way to go with some of your resources. So, I guess my point is its not always a bad idea to invest in defense if you get really good ones for pretty cheap.

PS, yep, dom pushing is great. Particularly because many of the nations who would be looking at using vampires can also blood sacrifice.
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Old February 23rd, 2009, 11:46 PM
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Tolkien Tolkien is offline
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Default Re: Vampires - you should be afraid of the night

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Originally Posted by Baalz View Post
PS, yep, dom pushing is great. Particularly because many of the nations who would be looking at using vampires can also blood sacrifice.
Except for LA Ulm. But at the least, Black Forest gets cheap and powerful inquisitors, so it's relatively easy to maintain your dominion within your territory, so vampires will be able to fill a solidly defensive role. If you can spread dominion with a stealthy prophet or use enough dominion lowering items like stone idols or even construct some dominion spreading units (Juggernaught, which can be easy with LA Ulm's solid astral economy), they can go on the offense, but it's still, it's harder to use vampires offensively with Black Forest, without blood sacrifices or stealthy preachers.
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  #4  
Old February 24th, 2009, 12:06 AM

chrispedersen chrispedersen is offline
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Default Re: Vampires - you should be afraid of the night

Nice job Baalz.

This is essentially the position I laid out in the LA-ULM thread. Vampires are *way* underrated. With LA Ulm I have actually gotten 72 by the end of year 1.
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  #5  
Old February 24th, 2009, 12:13 AM

chrispedersen chrispedersen is offline
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Default Re: Vampires - you should be afraid of the night

Once you prophetize your vamp, give him a amr and lead shield astral cap - mr is 28 or so. Its not beyond the realm of possibility either that he will be returning the undead mastery favor.

Vamps have so many great tools.

Lamashtas, retreat.
Summon Hell power.

Give him a Black Heart.

However Baalz you are a bit off on one thing:

Vampire lords thrall freespawn will always give away position. So while the opponent may not be able to hit you while you are sneaking - he knows where you are.
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