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				February 26th, 2009, 04:22 PM
			
			
			
		  
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				Major General 
				
				
				
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				Re: Vampires - you should be afraid of the night
			 
             
			
		
		
		
		Again, how many units that are midline summons are cool to stick it out against 3 earthquakes? (I'll happily take immortal units in this case, BTW)  It's fine if you don't like vamps, everybody's got their own style.  Come on though, we're talking about a unit that costs a couple blood slaves and is a level 5 summon.  They fly, they have an armor piercing attack, they have darkvision, they regenerate and gain life through their attack, have a decent MR, decent hitpoints.  If you're clever you can certainly make them effective in some situations, which is the point of this guide and all you can ask of any unit. 
		
	
		
		
		
		
		
		
			
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				February 26th, 2009, 04:52 PM
			
			
			
		  
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				General 
				
				
				
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				Re: Vampires - you should be afraid of the night
			 
             
			
		
		
		
		400 markatas is 2000 gold (not including the 10 commanders and mages you need to lead them)... they also have upkeep and aren't nearly as maneuverable as vampires.  Plus the first time someone casts earthquake that's 2k gold down the drain.  I'm not sure 15mr is that bad either, sure they'll take damage from banishments but it's not going to be that crippling. 
 
Not saying vampires are a be all end all, but they certainly do have their uses. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				February 26th, 2009, 07:00 PM
			
			
			
		  
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				Re: Vampires - you should be afraid of the night
			 
             
			
		
		
		
		Markatas have pretty high defence so they won't likely be killed by a single earthquake. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				February 26th, 2009, 09:27 PM
			
			
			
		  
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				Re: Vampires - you should be afraid of the night
			 
             
			
		
		
		
		
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					Originally Posted by  rdonj
					 
				 
				400 markatas is 2000 gold (not including the 10 commanders and mages you need to lead them)... they also have upkeep and aren't nearly as maneuverable as vampires.  Plus the first time someone casts earthquake that's 2k gold down the drain.  I'm not sure 15mr is that bad either, sure they'll take damage from banishments but it's not going to be that crippling. 
 
Not saying vampires are a be all end all, but they certainly do have their uses. 
			
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 Is this in response to my point being that markatas suck or did reading comp not work here?  15 mr isn't bad but it isn't good.
 
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					Originally Posted by  Baalz
					 
				 
				Again, how many units that are midline summons are cool to stick it out against 3 earthquakes? ...you can certainly make them effective in some situations, which is the point of this guide and all you can ask of any unit. 
			
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 Any units with mediocre protection ...?  Vine Ogres, Devils, Bane Lords or all those summons everyone else uses ...
 
My point was that you can make /any/ units useful in /some/ situations with the buffs and battle magic you mentioned.  Just because I Fog WArrior/Will of Fates/Army of Lead/strength of giants/weapons of sharp etc etc my entire army of militias means I'm going to start buiding militias now.  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				February 27th, 2009, 05:42 AM
			
			
			
		  
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				Re: Vampires - you should be afraid of the night
			 
             
			
		
		
		
		I love markata. I'm actually really keen to try a strategy based on them. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				February 27th, 2009, 05:52 AM
			
			
			
		  
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				Re: Vampires - you should be afraid of the night
			 
             
			
		
		
		
		15 MR is pretty high considering that the highest MR that counts is 18. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				February 27th, 2009, 05:55 AM
			
			
			
		  
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				Re: Vampires - you should be afraid of the night
			 
             
			
		
		
		
		15 MR isn't enough to protect against specialized enemy mages though. But with Antimagic backing it up... 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				February 27th, 2009, 06:01 AM
			
			
			
		  
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				Re: Vampires - you should be afraid of the night
			 
             
			
		
		
		
		Agreed, but I wouldn't consider 15 low.  
 
0 is none 
5 is low 
10 is normal 
15 is high 
18 is very high and max in one way. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				February 27th, 2009, 07:30 AM
			
			
			
		  
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				Re: Vampires - you should be afraid of the night
			 
             
			
		
		
		
		15 prot is also high but would we talk about that being good prot or a strength when it comes to effective midgame strategies? I think not. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				February 27th, 2009, 08:32 AM
			
			
			
		  
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				Re: Vampires - you should be afraid of the night
			 
             
			
		
		
		
		Remember we're not talking about Thugs or SCs here, we're talking about massed troops. What else are you going to mass that has 15 mr without boosting? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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