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				February 27th, 2009, 09:32 AM
			
			
			
		  
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				Second Lieutenant 
				
				
				
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				Re: Vampires - you should be afraid of the night
			 
             
			
		
		
		
		As Ulm? 
Ghoul Guardians have MR 14 and get destroyed by banishment spam.  
 
All blood summons have quite good MR 
Demon Knights have MR 15. 
Spine Devils and Serpent Fiends have MR 16. 
Devils, Frost fiends, Fiend of Darkness or Storm Demons have MR 17 
 
Otherwise many Sacreds can reach 15 MR with just a minor astral bless. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 8th, 2009, 07:35 PM
			
			
			
		  
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				Re: Vampires - you should be afraid of the night
			 
             
			
		
		
		
		Vampires are great and worth the price, but sometimes they just don't reapear in their coffins even if killed in your own dominion. 
Suicidal missions can surprise you more than your opponent when you find no one waiting for your orders next turn.   
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				March 8th, 2009, 08:43 PM
			
			
			
		  
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				General 
				
				
				
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				Re: Vampires - you should be afraid of the night
			 
             
			
		
		
		
		It sucks to be an aquatic nation when you are using Undead Mastery to steal vampire hordes.  Too bad there isn't a spell to relocate your capitol!  (Not the magic sites, just the province immortal units get resurrected in/seduced units go to/Returning units go to, etc.) 
		
	
		
		
		
		
		
		
			
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				March 8th, 2009, 09:28 PM
			
			
			
		  
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				Re: Vampires - you should be afraid of the night
			 
             
			
		
		
		
		You could cast Blessing of Thetis and go from there... 
 
But that kind of makes staying underwater risky. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 8th, 2009, 10:46 PM
			
			
			
		  
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				Re: Vampires - you should be afraid of the night
			 
             
			
		
		
		
		Blessing of Thetis doesn't help vamps. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 8th, 2009, 11:23 PM
			
			
			
		  
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				Re: Vampires - you should be afraid of the night
			 
             
			
		
		
		
		It doesn't? I thought it allowed all land units to go underwater. Do they drown when the respawn despite this? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 9th, 2009, 03:58 AM
			
			
			
		  
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				National Security Advisor 
				
				
				
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				Re: Vampires - you should be afraid of the night
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  Tolkien
					 
				 
				It doesn't? I thought it allowed all land units to go underwater. Do they drown when the respawn despite this? 
			
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 Vampires are totally unable to go underwater. That's Illwinter's take on the old "can't cross running water" myth.  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				March 9th, 2009, 02:41 PM
			
			
			
		  
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				Re: Vampires - you should be afraid of the night
			 
             
			
		
		
		
		Hmm, I thought that was just for flavor, but, you learn something new every day. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 9th, 2009, 07:19 PM
			
			
			
		  
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				Re: Vampires - you should be afraid of the night
			 
             
			
		
		
		
		Hmm, unless they changed it only normal movement into water was blocked (I didn't try vamps, but for the air queens) and you could get them there via cloud trapeze (just make sure it's to a coastal province or they can't get out), so I would be surprised if immortal resurrection didn't work to move them there...what you do with them from there is another story, of course. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 12th, 2009, 12:50 AM
			
			
			
		  
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				Re: Vampires - you should be afraid of the night
			 
             
			
		
		
		
		Will Solar Brilliance Work as a counter for a Vampire squad?  I think it counters Darkness and if the battle lasts long enough will blind (not sure how quickly immortality will healthis) and kill a lot of Vampires provided the battle lasts long enough. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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