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Old February 27th, 2009, 10:25 AM
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Default T7

NF> The 2 squads on L1 act as pathfinders for tanks checking LOS, then the 2 tanks move to just out of range of ATG & destroy a T-26.
Infantry exits the depresion & take long range shots at squads. 2 more & a Maxim chip in so a MkII roles up & takes on the maxim routing before the sniper makes sure. Maxim is killed the other is not far off & 2 of 3 squads in range are running. A couple of squads are ready for a look East towards other T-26s AA guns, M3 & Ram ready to engage next go. Hope is can take on T-26 while copse of trees covers from AA but want infantry as eyes in case an ATG opens up.
CF> Everyone jumps forward a location a couple of squads making a double jump to 231 location. A lone M3 ends turn in view, smoke has come down so any fire will be from in the depresion.
The other force kill the 3 squads & run for the woods the scout will have a view into the depresion next turn, we are poised for an attack on C Flags shortly.
Rough picture of situation depresion is a slanting T
Each symbol is about 3 hexes
0=Depresion
X=woods - they extend into the depresion in the South. Also line of trees in just before splits off North
F= North & centre Flags
S= Both scouts lower one with force following
2+3= Scout force position of 231 & M3s

--------------------------F
---------------------0
--------------------000000
-------------------000
----------------0 0
0000S000000
--------3 2 000F
------------000XXX
-----------00XX
----------SXX

SF> Move as far along the the road as posssible without AAMG getting targets, nothing responds, a few units enter woods. Might miss a couple in woods but have a little killing spree 3 sqds & Maxim left.
AIT> As use force to depict my units will use Group G to depict what facing sometimes.
NG seem a bit hardier a maxim opens up at range then the rest gang up on 1 squad killing 5 before he runs. Group transiting to woods in centre got hit by arty.
Immobile M3 81mtr destroyed & MMG lose a man. I droped a bit on AAguns & ATG pinning all.

Last edited by Imp; February 27th, 2009 at 10:33 AM..
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Old February 28th, 2009, 07:34 AM
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Default T8-9

NF> Sniper routes nearest 2 squads then MMG loses 2 men attacking MaximHMG but its running & another squad is found. 2 troops near tanks discover crater seems to have blocked view to ATG, we are going to risk it & they saw another T-26.
2 M3s & M2 move forward spraying squads & killing T-26 they can see, all squads & HT crest the rise & push the Russians back further. Most are presently screened from the others by a woods hex & its max range to them.
2 squads, Ram & the other M3 move slightly East killing a T-26 & AAgun, the other loses 2 crew & sniper now covers it to just in case. The other AAgun is behind a row of trees though kinda expecting an unseen ATG to chirp up soon.
CF> well I am slightly stumped have a fairly good view of depresion excluding North part, will see all next turn. 3 Tanks & several troops now in the open.
231s ran across to get a diffrent viewpoint & still not a thing, thinking a FOO is a posibility but hes not likely to be on his tod. Any guns may be waiting I have noticed it does that on occasion, false sense of security saves fire till its turn so you can't move to safety.
SF> Bit reckless here its pretty open East of woods but 5 tanks & 231 bust out attacking AAMG, 3 more tanks & some troops in transport are in position to exit woods from the North into a depresion that runs to within about 600m of S flags. A few units charge headlong into woods & several cut across. 1 close call but he is pinned & fails to spot me. About 4 killed & remains of the same on the run.
AIT> Arty missed several 122 batts this time to. NF 45mmATG fired at M3 near AAgun, no real threat but another 76ATG further back but near the other got a halftrack so Ruskies claim there first vehicle & they were the first country to kill an arty piece.

T9
NF> We have hit a few snags here drifting smoke from destroyed T-26s is protecting the 3rd one & providing some cover for most of the force 7 squads & both 76ATG. Trying to move towards this another 5 squads & a maximHMG are discovered to our North obscured by 2 wood hexes.
Lost a couple of men finding this out & we need to neutralise them, but vehicles cannot attack without taking a big risk so trying to get troops there to see whats on the other side as its a line of trees that continues a bit further on. MMG & AAMG manage to get 76ATG in there sights route & damage one but lose 4 men in the process, have to place smoke to protect them. In fact out of respect for the Maxim end up placing a fair bit as some units have ended up in poor locations. Exchange of men was about equal this go & I was in a position to lose quite a few, most of my arty is targeting here so should be able to keep them unhappy
CF> Got a lucky break here ATG being moved East down the depresion was fired on by 76ATG it missed & I am fairly sure there is nothing in the depresion this side of the tree line. This line blocks sight to L1 north of flags & position it was in fire could only have come from a few hexes. Scout poped some smoke trying to get to tree line for a look especialy troops & we are exposed to any fire from woods to SE but did drop 2 tubes on last go. FOO has LOS so I can move them to guns likely position.
AA wagens have run for cover as threat seems unlikely.
The force that entered depresion from the South send a couple of squads out as eyes but rest are using cover to head for the woods. This could turn into a race against arty falling.
SF> Kill AAMG & everyone we can see in the woods then move NE into the depresion, we really need to regroup a bit but risking running with passengers continuing to a line of trees about 200m away. Only 1 squad is on the ground, risky but arty is chasing me down here.
Its all go suddenly.
I need to move up some mortars again but its to dangerous the way arty is falling & I would like to send planes in over centre flags but can't see a path without hitting a likely hostile enviroment, plot 2 coming in from the East with the hopes I will have a chance to cancel if required.
AIT> Only 2 mtrs fire this turn but despite placing smoke up north we lose the exchange, turns out though managed to fluke one of the few elite squads into being involved & he kept loses down by taking out a man with every shot.
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Old March 1st, 2009, 06:54 AM
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Default Re: Balkans N. Africa Leg

Over confidence resulting in broken pinkie, dislocated shoulder landing on bounce tearing ligaments in neck means typing hurts, crap at it need to glance at keys. Short break
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