.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #1  
Old February 28th, 2009, 04:16 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Ulmish Civil Wars - All Ulm all of the time...

What's the one more change? You can't change to pyg's version unless all the unit numbers are the same as in your version.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #2  
Old March 1st, 2009, 09:46 PM

chrispedersen chrispedersen is offline
BANNED USER
 
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
chrispedersen is on a distinguished road
Default Re: Ulmish Civil Wars - All Ulm all of the time...

Hey pyg,

I looked at your code and I really appreciate the way you knocked it out.

I'm think it won't work for our game however, and I know there is a small problem generically.

Each spell needs to have a unique name - you can't have two spells call "Test" for example.

And you cannot add more than 3 restricteds, in order to add additional nations to have a spell. So while using restricted nations 72, 73, 74 etc will work for us in a 3 player game, it wouldn't work in a 6 player game.

This is why I suggested adopting the customization

%1 = Player Name (or nation)

then after the #newspell, #copyspell #name "%%1 {Original Spell Name}"

That way works for any number of nations.....
Reply With Quote
  #3  
Old March 1st, 2009, 09:50 PM

chrispedersen chrispedersen is offline
BANNED USER
 
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
chrispedersen is on a distinguished road
Default Re: Ulmish Civil Wars - All Ulm all of the time...

Update, I think we're good to go. Laveare gets a break of a turn (since I won't have evocation spells till next turn - I hope he won't abuse it!)

I"m going to restart the timer...

Thanks for the patience guys.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:45 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.