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  #1  
Old June 6th, 2002, 11:36 AM

dumbluck dumbluck is offline
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Default Re: Homecoming Game on PBW: Debrief

Well, you could always have it that the first empire you meet is your partner. (random teams)

Not that I have any time for new games....
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  #2  
Old June 7th, 2002, 01:55 AM

tesco samoa tesco samoa is offline
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Default Re: Homecoming Game on PBW: Debrief

u could make each teammember play the same race.

That way when they meet they become friends.

Also each races lore is based around this long lost society.

THat would be a way around it.

And the reason why these races went into space is because of this.

Set one rule that the same races must become allies....
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  #3  
Old June 6th, 2002, 04:12 PM
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Default Re: Homecoming Game on PBW: Debrief

Or, use the map editor to assign specific starting locations, and have the team members start in the same system, or adjacent systems. You can still have a random map with this, just make it in-game, save it, and then randomly select starting postions. Just try not to look at the map too much. Or, have someone that isn't involved in the game set the starting locations.
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Old June 6th, 2002, 07:07 PM

Stone Mill Stone Mill is offline
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Default Re: Homecoming Game on PBW: Debrief

sparhawk,

Actually, I'm playing a game of this nature and it is EXTREMELY fun. It's all about working together with a partner. Surprising how challenging that is!

See Duplicity 2 on PBW.

The way this was set up is with both races edited to begin in the same system, pairs evenly distributed throughout the quadrant.
However, some of your suggestions, such as "find your partner" do not sound bad. May even be a fun twist, but they require some rule-setting up front.
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Old June 6th, 2002, 07:17 PM

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Default Re: Homecoming Game on PBW: Debrief

One thing I've wanted to try in a game like this is to take empires with different racial techs, then gift ships to each other and refit them (i.e. Organic armor, with Psychic weapons etc)

You run into the problem of cost limits when refitting, but if you were careful it would work.

Another idea I had for a team game (borrowed from the Tycho scenario on the Gold CD) would be to make one team the "defenders" and the other team the "attackers" and make the goal for the attackers to get say, 2000M people to a given planet behind the defender's line within a given # of turns.

A lot of these ideas would require specially created maps, maybe I'll try my hand at creating one.
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  #6  
Old June 6th, 2002, 07:17 PM
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Default Re: Homecoming Game on PBW: Debrief

Good idea, I like the idea of find your partner, if you both start in same systems it sort of takes away from the game, looking for each other and fighting/colonizing/researching while looking for each other would be neat, then once you find each other, you compare notes, research etc before you continue on, also would you have restrictions on trade between each other??? if you both start in same system, each one could research different tech, then trade it to their partner, sort of makes it a little to easy in regards to research... my opinion only

just some ideas mac
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  #7  
Old June 6th, 2002, 10:30 PM
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Default Re: Homecoming Game on PBW: Debrief

Yes, I like the idea of Imperator Fyron to
use the map editor to assign specific starting locations. That will rule out unlucky placement of you and your partner. Also the same race type (colony type) (tesco samoa ) was a good idea. And "finding" your partner gives also some direction in the game.

There should also be some clear rules rulling: trading, contact etc.
My indeas: All trading is ok, contact only during the game (I know, hard to check, but..)
, Highest alliances with a non-partner: trade alliances.

Some other ideas:
1.49 or gold (I personal would go for gold)
How many teams (5 x 2teams )

And final: who has a team and wants to join or has any other idea for this game.

Sparhawk
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