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June 6th, 2002, 04:12 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: Homecoming Game on PBW: Debrief
Or, use the map editor to assign specific starting locations, and have the team members start in the same system, or adjacent systems. You can still have a random map with this, just make it in-game, save it, and then randomly select starting postions. Just try not to look at the map too much.  Or, have someone that isn't involved in the game set the starting locations.
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June 6th, 2002, 07:07 PM
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First Lieutenant
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Join Date: Feb 2001
Location: NJ
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Re: Homecoming Game on PBW: Debrief
sparhawk,
Actually, I'm playing a game of this nature and it is EXTREMELY fun. It's all about working together with a partner. Surprising how challenging that is!
See Duplicity 2 on PBW.
The way this was set up is with both races edited to begin in the same system, pairs evenly distributed throughout the quadrant.
However, some of your suggestions, such as "find your partner" do not sound bad. May even be a fun twist, but they require some rule-setting up front.
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June 6th, 2002, 07:17 PM
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Corporal
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Join Date: May 2002
Location: Toronto, Ontario
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Re: Homecoming Game on PBW: Debrief
One thing I've wanted to try in a game like this is to take empires with different racial techs, then gift ships to each other and refit them (i.e. Organic armor, with Psychic weapons etc)
You run into the problem of cost limits when refitting, but if you were careful it would work.
Another idea I had for a team game (borrowed from the Tycho scenario on the Gold CD) would be to make one team the "defenders" and the other team the "attackers" and make the goal for the attackers to get say, 2000M people to a given planet behind the defender's line within a given # of turns.
A lot of these ideas would require specially created maps, maybe I'll try my hand at creating one.
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June 6th, 2002, 07:17 PM
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Brigadier General
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Join Date: Jan 2001
Location: Ohio, USA
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Re: Homecoming Game on PBW: Debrief
Good idea, I like the idea of find your partner, if you both start in same systems it sort of takes away from the game, looking for each other and fighting/colonizing/researching while looking for each other would be neat, then once you find each other, you compare notes, research etc before you continue on, also would you have restrictions on trade between each other??? if you both start in same system, each one could research different tech, then trade it to their partner, sort of makes it a little to easy in regards to research... my opinion only
just some ideas mac
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just some ideas Mac
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June 6th, 2002, 10:30 PM
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Sergeant
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Join Date: Jan 2002
Location: Den Haag, The Netherlands
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Re: Homecoming Game on PBW: Debrief
Yes, I like the idea of Imperator Fyron to
use the map editor to assign specific starting locations. That will rule out unlucky placement of you and your partner. Also the same race type (colony type) (tesco samoa ) was a good idea. And "finding" your partner gives also some direction in the game.
There should also be some clear rules rulling: trading, contact etc.
My indeas: All trading is ok, contact only during the game (I know, hard to check, but..)
, Highest alliances with a non-partner: trade alliances.
Some other ideas:
1.49 or gold (I personal would go for gold)
How many teams (5 x 2teams  )
And final: who has a team and wants to join or has any other idea for this game.
Sparhawk
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June 7th, 2002, 12:17 AM
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Captain
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Join Date: Mar 2002
Location: Santa Cruz, CA
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Re: Homecoming Game on PBW: Debrief
I like the "find your partner" "same race" idea. Sort of like Battlestar Gallactica searching for their ancestors, or Voyager trying to get back to Federation space. If this were set up with predefined starting positions, it would be very interesting indeed.
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Not all those who wander are lost;
The old that is strong does not wither,
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June 7th, 2002, 12:31 AM
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General
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Join Date: Jul 2001
Location: Canada
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Re: Homecoming Game on PBW: Debrief
the best way would be to set the game up. With races and all. Post only the descriptions of the races and have people pick which race they wanted to play.
The only rule would be that the same races could never drop below non-intercourse after they meet. Like the Vulcans and Romulans.
If you wanted to play in this game then get someone else to build the game.
Perhaps find out who wants to play.
Then find someone to set the game up... and then dish out the teams.
(I would rather be surprised on what I am playing than choose)
Not too large of a galaxy. Medium at the most.
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