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  #1  
Old March 8th, 2009, 04:03 AM
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Default Re: Communions

wow....

THANKS EVERYONE, I may have to read ir 2 or 3 times but I think I am getting the gist of what is being said.

One question, when you talk about bringing along gems (I would suppose you mean Astral Pearls) how much does each gem reduce the fatigue?

So , if I have 2 slaves that are boosted 2 levels more than 2 others then the way I understand itis...if I use peaarls then they will ( for all intent and puposes) absorb some of the fatigue...

IF this si correct then I am on the right road.

I just need to know how MUCH they absorb and is it standard no matter what type of mage and what level.
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Old March 8th, 2009, 04:16 AM
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Default Re: Communions

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Originally Posted by GrudgeBringer View Post
One question, when you talk about bringing along gems (I would suppose you mean Astral Pearls) how much does each gem reduce the fatigue?
Slaves can't use gems to reduce fatigue recieved from the masters spells.

Gems are used to increase the level in the path. So if a spell requires 3 gems to cast, each gem used above that increases the level in that path by one (which reduce the fatigue, and can even be used to cast spells that have too high requirement otherwise). The mage can use at most as many gems as he has levels in that magic; for example a mage with E2 could at most use 2 earth gems, while a mage with E10 could use 10 gems.


@Benjamin: Are you positive that the paths are not increased for fatigue? I admit it has been a while since I last toyed around with communions, but I remember clearly being able to cast Communion Slave, Mind Duelx4 with 16 slaves without any of them falling unconcious. That was in a SP where I tested communions jsut to get a feeling at how to use them, and the opposing AI side had no astral mages so the result was absolute carnage... OTOH, I might have had Light of the Northern Star going on too, can't really remember .
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Old March 8th, 2009, 06:39 AM
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Default Re: Communions

As far as I know, the bug still exists whereby the AI will eat as many gems as it can for high Fatigue spells, but it can only actually gain the benefit of -1- gem for purposes of reducing the actual Fatigue incurred.
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Old March 8th, 2009, 07:42 AM
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Default Re: Communions

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Originally Posted by JimMorrison View Post
As far as I know, the bug still exists whereby the AI will eat as many gems as it can for high Fatigue spells, but it can only actually gain the benefit of -1- gem for purposes of reducing the actual Fatigue incurred.
The first extra gem does more than just lower fatigue. Gems after the first only lower fatigue. Manual p- 89, "Using magic gems in combat".
Are you saying that this mechanic does not work as written in the manual? Just checking, since this thread is VERY confusing.


Jarkko, are you sure you used Magic Duel in your test?
It can only target enemy Astral mages, the casting mage has a good chance of dying himself, and it's fatiguecost of 100 means that one pearl is required to cast it in all cases. Even if all of your 16 slaves had 4 astral pearls and didn't use all for the first casting, I doubt the enemy army had 16*4 = 64 astral mages.
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Old March 8th, 2009, 11:08 AM
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Default Re: Communions

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Originally Posted by Endoperez View Post
Jarkko, are you sure you used Magic Duel in your test?
Weeelll... now that you ask, I have to answer it most likely wasn't Prolly was Soul Slay then


I really need to start playing something else instead of always picking Pangaea... It's just that the hordes of naked women that somehow tend to catch my attention...
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