.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old March 10th, 2009, 12:20 PM
Gregstrom's Avatar

Gregstrom Gregstrom is offline
Major General
 
Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
Gregstrom is on a distinguished road
Default Re: H2 priests: Why, when, how?

Yes, it does depend. That's why I said 'often'.

By the way, in the short term the 2 H1 priests are less likely to affect enemy dominion than the single H2 priest (36% chance of no change, as opposed to 30%). And if you're worried about cost effectiveness, a temple plus two H1 priests costs rather more than a single H2 priest.
Reply With Quote
  #2  
Old March 10th, 2009, 01:46 PM
Jarkko's Avatar

Jarkko Jarkko is offline
Captain
 
Join Date: Nov 2004
Location: Finland
Posts: 812
Thanks: 106
Thanked 57 Times in 34 Posts
Jarkko is on a distinguished road
Default Re: H2 priests: Why, when, how?

Quote:
Originally Posted by Gregstrom View Post
And if you're worried about cost effectiveness, a temple plus two H1 priests costs rather more than a single H2 priest.
That is hardly a fair comparison, is it? Compare a H2 vs two H1 priests with no temple present, and you are at least in the correct ballpark The H2 priest btw becomes more effective under those conditions if there are 3 or more hostile candles.

But as has been pointed out already, if you could recruit a H2 priest, you would usually be able to recruit a H3 priest (or mage) instead (unless there H3 priest is capital only). And H3 priests are way nicer (Smite in addition to SoC) than H2 priests, which further limits their usefullness.


I wonder how useful H2 priests would in general be as thug chassis with some nice bless. I wonder how far for example C'tis High Priests would get with their ~10 HP Slap on some armour and a weapon, cast bless and holy avenger, while being buffed by Shamans (Body Etheral, Luck) and wade in
Reply With Quote
  #3  
Old March 10th, 2009, 02:54 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: H2 priests: Why, when, how?

Quote:
Originally Posted by Jarkko View Post
I wonder how useful H2 priests would in general be as thug chassis with some nice bless. I wonder how far for example C'tis High Priests would get with their ~10 HP Slap on some armour and a weapon, cast bless and holy avenger, while being buffed by Shamans (Body Etheral, Luck) and wade in
That could work sometimes, but many nations also have sacred mages. C'tis Shamans, as an example.
Reply With Quote
The Following User Says Thank You to Endoperez For This Useful Post:
  #4  
Old March 10th, 2009, 03:17 PM
Jarkko's Avatar

Jarkko Jarkko is offline
Captain
 
Join Date: Nov 2004
Location: Finland
Posts: 812
Thanks: 106
Thanked 57 Times in 34 Posts
Jarkko is on a distinguished road
Default Re: H2 priests: Why, when, how?

Quote:
Originally Posted by Endoperez View Post
That could work sometimes, but many nations also have sacred mages. C'tis Shamans, as an example.
Yeah, but the Shamans aren't H2 priests. In fact, they are not priests at all
Reply With Quote
  #5  
Old March 10th, 2009, 04:13 PM
Endoperez's Avatar

Endoperez Endoperez is offline
National Security Advisor
 
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
Endoperez is on a distinguished road
Default Re: H2 priests: Why, when, how?

Quote:
Originally Posted by Jarkko View Post
Quote:
Originally Posted by Endoperez View Post
That could work sometimes, but many nations also have sacred mages. C'tis Shamans, as an example.
Yeah, but the Shamans aren't H2 priests. In fact, they are not priests at all
Sorry for not being clear. I meant that, as Shamans can be blessed as well, it's more effective to recruit 110gp sacred mages to research and thug than 100gp H2 priests to preach and thug. This also applies for some other nations' choices about thug chassis: MA Ulm is one (Priest Smith or Black Priest?), MA Jotunheim uses either the Jarls/Herses or Skratti for thugging and not the H2 priests, etc. I'm open for suggestions, I could be missing something.
Reply With Quote
  #6  
Old March 10th, 2009, 05:12 PM
JimMorrison's Avatar

JimMorrison JimMorrison is offline
Lieutenant General
 
Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
JimMorrison is on a distinguished road
Default Re: H2 priests: Why, when, how?

Quote:
Originally Posted by Endoperez View Post
MA Jotunheim uses either the Jarls/Herses or Skratti for thugging and not the H2 priests, etc. I'm open for suggestions, I could be missing something.
But that's partially due to the fact that the Gode has significantly inferior physical stats.

I think the choice becomes fairly complicated. In the vast majority of cases, if you are recruiting a national unit for an H1 priest, you are recruiting them for what they can do for you after they build a single temple to allow you to put out indie priests. And in the vast majority of cases, if you are recruiting an H2 at all, they are a national unit, and thus have other capabilities as well. The only time I could see training an H2 with nothing else, out of a castle, is some time in the first year when you just need a guy to go out and build temples for you.

I guess what it comes down to, is that you should virtually never be recruiting a commander based on whether it is H1 or H2 - and that the answer to "which is better", is actually, "whichever comes with better stuff other than Holy".
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:49 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.