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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old March 10th, 2009, 12:46 PM

Sombre Sombre is offline
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Default Re: Warhammer Nations

Very cool. My only concern is they might be a bit small. Warhammer dwarfs are short but pretty wide, definitely size 2. Put them next to a human and see.

I was planning on doing Chaos Dwarfs myself, but god knows when I actually would. I even wrote a doc for them in advance, maybe I'll post it up later. Basically I replaced all the gunpowder style weapons - the deathrocket and the earthshaker I took out entirely and the blunderbuss I turned into a grenadier throwing handfuls of spiked balls that explode into fire, with a banefire version summonable.

I had planned on extending them a lot, since they were quite bare as an army list and dom3 gives a lot of scope for expanding them with religion etc. The most important thing to get right imo is the feel of the nation - expensive but excellent dwarfs, powerful earth/fire magic and expendable slaves. Chaos Dwarfs are the #1 slavers in the warhammer world, ahead of even Dark Elves I believe and are also extremely mercenary, dealing with greenskins, ogres and chaos in arms, magic etc.
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