Re: Quest problem
Yeah, that's what I've been doing. Unfortunately, checking for a list of items and then removing only one of them isn't something that the base game ever does, so I doubt Fingers anticipated it in his code. Meaning of course that it's probably something that won't ever work the way I want.
I've done a bit of testing with using the THIF command as an alternative, so I might be able to at least partially accomplish what I wanted. The only problem is that'll make the Klakar accept *any* item, rather than a short list of valuables like I wanted. Also, I won't be able to notify the player of which item they want until after it's been taken, which will be a kludge to explain story wise.
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