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Old March 12th, 2009, 11:11 PM

Fate Fate is offline
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Default Re: An Introductory Guide to the Lizardmen Mod

I'm surprised the auto-communion master Slann didn't feature more. It just seems so powerful, I cannot help but think of so many ways to leverage that.

I like having a Slann cast (Fire Resist)(Firestorm). Very few armies (especially the AI) are ready for that as early as you can get it (how long does it take to research Evo7Alt1? Will your opponent always script (Fire Resist) on their mages?).

It also seems that you could put your high-health Slann at the back and let communion-buffed priests act as a meat shield (admittedly, they are a bit fragile, but they can serve when a real meat shield is hard to get and if you buff them with luck, invulnerability, resist elements, w/e else you want... You can even lay down some fire shield/astral shield!)

Coupled with your very nice recruitable thug (who doesn't even need Ye Olde Lucke Pendant), I don't think you need a strong bless to expand. Try research Const-2, handing them an eye shield and let'm go. High defense + high health + auto-luck + low MR indies = happy thug.

I would rather E8 or even just E6 for the reinvig and good scales to support your expensive castles and *very* expensive mages.

--NOTE-- The MP applications are just speculation as I mostly play SP

Last edited by Fate; March 12th, 2009 at 11:24 PM..
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Old March 13th, 2009, 12:44 AM

rdonj rdonj is offline
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Default Re: An Introductory Guide to the Lizardmen Mod

There's no doubt that the slann are the centerpiece of the nation. It's just that, there's so much that they can do the list covers almost every spell in the manual. I didn't want to point out individually everything they could do of worth, so I didn't go too much into that. If you have any particularly sneaky or nasty combinations in mind though, you can feel free to point them out. I'm not sure I would want to use the communion priests as a meat shield. You could do it, but I've found that trying to use communions that way builds an awful lot of fatigue, leading to the eventual death of the communion. If you wanted to do that though you could set your normal troops to guard commander and let them sit on top of your priests to dilute incoming attacks. But all in all I would avoid it as much as possible. That said, you can put enough buffs on your skink priests for them to survive just about any spell you can think of. The main thing you're going to have to watch out for with the lizardmen is enemy SCs, and assassins targeting your slann.



You completely can play Itza without a bless, you will just be very hard-pressed to expand as quickly as you can with their excellent sacreds. If you're going to use saurus oldbloods early on, you're going to be really hurting for magic research for a while, between expensive forts and the somewhat slow research of your national mages. You would probably want to take an awake or at the very worst dormant rainbow pretender to help get your research flowing. Otherwise you will probably have trouble once midgame rolls around and your magic is far behind the curve. I haven't really experimented with expanding with them though, so I won't say it won't work I'll try playing with it a bit.
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