.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Falklands War: 1982- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #1  
Old March 17th, 2009, 03:11 PM

namad namad is offline
Second Lieutenant
 
Join Date: Jul 2008
Posts: 540
Thanks: 10
Thanked 2 Times in 2 Posts
namad is on a distinguished road
Default Re: Noobs vs. Vets II: Mysteria's Revenge. EA, CBM, Sign Up and Discussion.

your settings don't seem to agree with your description about the game....


massive gem incomes and easy research do not make for a long strategic game but for a shorter game....


anyways I'd be willing to play for either team.

I've been in 4 PBEM games total including the one I am in now
but i'm also on IRC like 8hours a day 5-7days a week...

in all honesty i probably am slightly too good to be a noob and slightly too bad to be a vet but if you wanna play the bigger map or get desperate filling slots.. or whatever.....


also what's with the non-standard timing? don't most games play 24h for the first 10-20turns 48h for the next 10-30turns and then 72h for turns above like 40or50?

the first dozen turns really should only take 15minutes each... assuming you practice a bit in single player against the independents the multiplayer game is very simple until the first war breaks out?

Last edited by namad; March 17th, 2009 at 03:32 PM..
Reply With Quote
  #2  
Old March 18th, 2009, 02:13 AM
Septimius Severus's Avatar

Septimius Severus Septimius Severus is offline
Lieutenant Colonel
 
Join Date: Nov 2008
Location: Leptis Magna
Posts: 1,329
Thanks: 23
Thanked 21 Times in 13 Posts
Septimius Severus is on a distinguished road
Default Re: Noobs vs. Vets II: Mysteria's Revenge. EA, CBM, Sign Up and Discussion.

Quote:
Originally Posted by namad View Post
your settings don't seem to agree with your description about the game....


massive gem incomes and easy research do not make for a long strategic game but for a shorter game....
As I'm a noob and not experienced with all of the magic system beyond level 4 or so, tell me why you believe this will shorten the game? especially when both teams have equal access?

Yes, there are global enchants and spells to wreak havoc in distant provinces, but is this really a concern with regard to game shortening?. In the previous game, noobs learned primarily battle tactics in a rather frenzied environment, with almost no experience towards spell research and use. This game is meant to quickly allow noob players access to the spell system and give them a chance to familiarize themselves with it and indeed use it against the vets.

With regard to hosting interval:

As ano pointed out, we are using a non standard hosting interval larglely to allow time for discussion among team members, and also to accomodate my sometimes busy schedule and those of others (selfish, I know, but what can I say). Turn completion time has nothing to do with it. As a matter of fact, I think we might begin at 32 rather than 30.


I'll put you down as a standby for the noob team right now.
Should you end up in the starting roster, the vets will have final say as to whether you are "Too good".
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:17 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.