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March 19th, 2009, 01:34 AM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Noobs vs. Vets II: Mysteria's Revenge. EA, CBM, Sign Up and Discussion.
no, i'll vouch for his nub status
ok, him and ossa are probably 1.5 nubs... should be x vets vs 2x-1 nubs 
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March 19th, 2009, 02:19 AM
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Lieutenant Colonel
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Join Date: Nov 2008
Location: Leptis Magna
Posts: 1,329
Thanks: 23
Thanked 21 Times in 13 Posts
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Let me address the issue of prov/player ratio.
20 prov/player is not bad, me and Lingchi are in a game where there's 60+ provinces per player, in a FFA game, 4 players on a large map,so this shouldn't be a major concern. As this is a team game, you can certainly coordinate with your team members if you wish to take on a more or less provinces, or play a supporting role, or whatever you like. This is certainly not micromanagment hell.
With regard to map choice:
I have purposely limited map selection to only those maps included in the Dom3 distro to keep it simple for noobs. Orania (200+) , and the orginal Glory (400+) are the only maps large enough.
Lingchih, the vets should definately have a forum, get with rdonj, if you need assistance in setting it up. Forumnation, is a good choice. PM or post the website address and I'll stick it to the main page.
Let me reiterate, I want only green noobs on the noob team. Namad, perhaps your more qualified for the vet team, or at least as a standby, but if the vets don't veto you your fine on the noob team if there are no more really green noobs signed up.
QM and Ironhawk, lets have a decision soon, so I can get these teams organized properly and this game underway.
Easy research appears to be 20 for level 1 as opposed to 40 in normal, so that is effectively twice as easy, that is fine for our purposes.
Last edited by Septimius Severus; March 19th, 2009 at 02:37 AM..
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March 19th, 2009, 02:31 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Noobs vs. Vets II: Mysteria's Revenge. EA, CBM, Sign Up and Discussion.
Quote:
Originally Posted by Septimius Severus
20 prov/player is not bad, me and Lingchi are in a game where there's 60+ provinces per player, in a FFA game, 4 players on a large map,so this shouldn't be a major concern. As this is a team game, you can certainly coordinate with your team members if you wish to take on a more or less provinces, or play a supporting role, or whatever you like. This is certainly not micromanagment hell.
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Just because there are other insane games out there with 20+ provs per players doesn't make it fun or a good idea. As for supporting roles with less provinces, that's just slightly less micromanagement with almost none of the fun.
As for coming to decision, feel free to start without me if you've got enough players, the settings just scare me as it stands.
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March 19th, 2009, 03:03 AM
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Lieutenant Colonel
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Join Date: Nov 2008
Location: Leptis Magna
Posts: 1,329
Thanks: 23
Thanked 21 Times in 13 Posts
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Re: Noobs vs. Vets II: Mysteria's Revenge. EA, CBM, Sign Up and Discussion.
Quote:
Originally Posted by quantum_mechani
Quote:
Originally Posted by Septimius Severus
20 prov/player is not bad, me and Lingchi are in a game where there's 60+ provinces per player, in a FFA game, 4 players on a large map,so this shouldn't be a major concern. As this is a team game, you can certainly coordinate with your team members if you wish to take on a more or less provinces, or play a supporting role, or whatever you like. This is certainly not micromanagment hell.
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Just because there are other insane games out there with 20+ provs per players doesn't make it fun or a good idea. As for supporting roles with less provinces, that's just slightly less micromanagement with almost none of the fun.
As for coming to decision, feel free to start without me if you've got enough players, the settings just scare me as it stands.
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What else scares you about the settings?
The vets should have an definate advantage with easy research and extended play (past turn 20). It was your own suggestion.
You guys have first nation choice, you may choose the nations generally banned in other games (such as Hinnom).
I shall keep the noob team as green as possible. You've got veto power to boot.
What else do you want? Come now. Will you not indulge me this time around? (as I have done last game), do it for your vet team, avenge your loss.
More prov doesn't necesarilly equal less fun, every player has their own preferences. It also means more income to support larger armies, and diversity of non-nation recruitment. 15 vs 20 is no big difference.
Last edited by Septimius Severus; March 19th, 2009 at 03:27 AM..
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March 19th, 2009, 01:33 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Noobs vs. Vets II: Mysteria's Revenge. EA, CBM, Sign Up and Discussion.
Quote:
Originally Posted by Septimius Severus
Quote:
Originally Posted by quantum_mechani
Quote:
Originally Posted by Septimius Severus
20 prov/player is not bad, me and Lingchi are in a game where there's 60+ provinces per player, in a FFA game, 4 players on a large map,so this shouldn't be a major concern. As this is a team game, you can certainly coordinate with your team members if you wish to take on a more or less provinces, or play a supporting role, or whatever you like. This is certainly not micromanagment hell.
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Just because there are other insane games out there with 20+ provs per players doesn't make it fun or a good idea. As for supporting roles with less provinces, that's just slightly less micromanagement with almost none of the fun.
As for coming to decision, feel free to start without me if you've got enough players, the settings just scare me as it stands.
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What else scares you about the settings?
The vets should have an definate advantage with easy research and extended play (past turn 20). It was your own suggestion.
You guys have first nation choice, you may choose the nations generally banned in other games (such as Hinnom).
I shall keep the noob team as green as possible. You've got veto power to boot.
What else do you want? Come now. Will you not indulge me this time around? (as I have done last game), do it for your vet team, avenge your loss.
More prov doesn't necesarilly equal less fun, every player has their own preferences. It also means more income to support larger armies, and diversity of non-nation recruitment. 15 vs 20 is no big difference.
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Perhaps I should rephrase, the setting don't scare me in the sense of 'impossible to win' so much as 'a nightmare to win (and maybe even to lose)'.
I realize you bent for the vet team last time, but the difference is with the small game settings the game was over very fast whether you liked it or not. With these settings, if you don't like them, you are stuck with them a very long time.
It's interesting you bring up non-national armies though, that's probably one of the biggest reasons I dislike giant games. After playing a lot of dominions, the non-national stuff gets extremely boring and familiar compared to the national (since the non national pops up every singe game).
Really though, as much as I would like more of a compromise map, I'm not trying to force anything, just saying I think I would regret joining as things stand. I'm sure there are other more flexible players to choose from.
As for more players vs small map, that would be better than huge map and few players, but I'm not sure it really solves the issue.
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March 19th, 2009, 01:56 PM
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Lieutenant Colonel
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Join Date: Nov 2008
Location: Leptis Magna
Posts: 1,329
Thanks: 23
Thanked 21 Times in 13 Posts
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Re: Noobs vs. Vets II: Mysteria's Revenge. EA, CBM, Sign Up and Discussion.
Quote:
Originally Posted by quantum_mechani
Perhaps I should rephrase, the setting don't scare me in the sense of 'impossible to win' so much as 'a nightmare to win (and maybe even to lose)'.
I realize you bent for the vet team last time, but the difference is with the small game settings the game was over very fast whether you liked it or not. With these settings, if you don't like them, you are stuck with them a very long time.
It's interesting you bring up non-national armies though, that's probably one of the biggest reasons I dislike giant games. After playing a lot of dominions, the non-national stuff gets extremely boring and familiar compared to the national (since the non national pops up every singe game).
Really though, as much as I would like more of a compromise map, I'm not trying to force anything, just saying I think I would regret joining as things stand. I'm sure there are other more flexible players to choose from.
As for more players vs small map, that would be better than huge map and few players, but I'm not sure it really solves the issue.
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Ironhawk brought up a good point, as this is something of a duel, there is no law that says you must grab every indie province, make your realm as large or small as you want, most players will be concentrating on those provinces between themselves and the enemy. Alas, it is your decision.
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