.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

BCT Commander- Save $7.00
winSPWW2- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Multiplayer and AARs

Reply
 
Thread Tools Display Modes
  #231  
Old March 21st, 2009, 03:54 AM

gotchaaa gotchaaa is offline
Private
 
Join Date: Oct 2008
Posts: 26
Thanks: 0
Thanked 0 Times in 0 Posts
gotchaaa is on a distinguished road
Default Re: HumanWar: Odd Man Out (Game On!)

kkk, finally! let's go!
Reply With Quote
  #232  
Old March 21st, 2009, 03:54 AM

gotchaaa gotchaaa is offline
Private
 
Join Date: Oct 2008
Posts: 26
Thanks: 0
Thanked 0 Times in 0 Posts
gotchaaa is on a distinguished road
Default Re: HumanWar: Odd Man Out (Game On!)

but why only TC is 'recieved 2h file' status?
Reply With Quote
  #233  
Old March 21st, 2009, 09:44 AM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: HumanWar: Odd Man Out (Game On!)

The other 2h files are there and will be used. It's just the way the rollbacks work, so that you can see who's changed their turns.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #234  
Old March 21st, 2009, 10:41 AM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: HumanWar: Odd Man Out (Game On!)

Alright, done. You should all receive turn files momentarily.
Reply With Quote
  #235  
Old March 21st, 2009, 11:33 AM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: HumanWar: Odd Man Out (Game On!)

Well, I managed another lucky event worth most of the money I was supposed to get, so I am not too unhappy about that. And zeldor didn't change any of the movement orders I can see, so I'm happy with that as well. Now if we can just get this turn done, I have a pretty big battle that's supposed to happen between me and the machaka AI this month that I really want to see the results of.
Reply With Quote
  #236  
Old March 21st, 2009, 12:03 PM

Zeldor Zeldor is offline
General
 
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
Zeldor is on a distinguished road
Default Re: HumanWar: Odd Man Out (Game On!)

Sorry to say that, but we need another rollback. I decided to cast Gift of Health isntead. And it didn't appear again.

llamabeast:
Could you maybe check if ANY nature globals are castable in that province? Without telling details here of course
__________________
谋事在人,成事在天。

LA Agartha guide
Reply With Quote
  #237  
Old March 21st, 2009, 12:30 PM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: HumanWar: Odd Man Out (Game On!)

Argh! You're telling me I have to rescript every single battlemage I have a THIRD time, zeldor?
Reply With Quote
  #238  
Old March 21st, 2009, 12:31 PM
archaeolept's Avatar

archaeolept archaeolept is offline
Lieutenant General
 
Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
archaeolept is on a distinguished road
Default Re: HumanWar: Odd Man Out (Game On!)

look, weird sh*t w/ globals happens to everyone. I've certainly never had a rollback because of some strange global bug. But, of course, if the majority of players want one, that's their business. I understand that it is pretty painful to experience such a thing, though.

What rules for rollbacks do you wish to use? whenever someone has something they think is a bug, do they get a rollback? Globals have strange issues; everyone knows that, yet people still cast them anyways

eh, no doubt I just shouldn't say anything

edit: Rdonj, you shouldn't have to redo anything - just use the same turn file.

double edit: Zeldor, why don't you submit your completed turn file to some neutral experienced third party, so that they can look at what is happening?
Reply With Quote
  #239  
Old March 21st, 2009, 01:32 PM

Zeldor Zeldor is offline
General
 
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
Zeldor is on a distinguished road
Default Re: HumanWar: Odd Man Out (Game On!)

I can maybe get along with that global not appearing, but I'd surely want to know if I am able to cast any globals. My whole defense strategy was based on putting Nature's Bounty up [GoH had to come turn after, now because of that bug I wanted to go the other way].

I hate that situation. I don't want bugs to solve the war. I wish I knew if I can wit it without putting more globals up. Maybe I can. Isokron has some experience fighting me, so he knows what to expect He has stronger nation that time though. Hmm... how about we continue and add 1-3 turns to our NAP? [I won't mind though if we continue just like that, I will cry a bit over my lost gems and global bonus ]

Anyway, llamabeast sent turn files to Illwinter, as repeated hostings also made Bounty not appear. It may be some issue with the caster or province he is in or amount of gems used. No idea really. I'd like to know though if I'll be able to cast other globals [especially Bounty, with that caster]. That would be more important than another rollback, getting gems back, but getting a bigger mess.
__________________
谋事在人,成事在天。

LA Agartha guide
Reply With Quote
  #240  
Old March 21st, 2009, 08:39 PM

rdonj rdonj is offline
General
 
Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
rdonj is on a distinguished road
Default Re: HumanWar: Odd Man Out (Game On!)

Okay, well, for now I am not going to do a rollback. If you like I will be willing to turn off automatic hosting until we can get some kind of verdict as to whether you'll be able to cast other globals, if we can get some kind of testing done on that. Or we can just go ahead and play. Your call.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:33 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.