.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old June 10th, 2002, 08:58 PM

Taera Taera is offline
Colonel
 
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
Taera is on a distinguished road
Default Re: AI and planet destroyers?

Or even better - many AIs go to dreadnoughts quite fast. Program the AI to build attack ships with the tectonic bomb by making it research DN, armor, shields, sensors&ECM, weapons, engines, and only then the tectonic bomb.
It would be rather a surprise to the enemy if they're attacked by... 30 ships 10 of which are capable of destroying a planet.

But hey, will the AI use the stellar manipulations on ship marked as ATTACK SHIP?
__________________
Let the game begin!
Green bug from outa space!
Reply With Quote
  #2  
Old June 10th, 2002, 09:35 PM

Baron Munchausen Baron Munchausen is offline
General
 
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
Baron Munchausen is on a distinguished road
Default Re: AI and planet destroyers?

I certainly made sure to mod my AIs to research cloaking before they researched Stellar Manipulations. It's just basic sense to cloak something as obviously dangerous as a planet killer or a star destroyer. And anyway, as others have noted, the AI is not smart enough to give them an escort, so the cloak is essential for AI operations. So far I've not had the misfortune to fall far enough behind an AI to get attacked with cloaked Stellar Manipulations before I was able to setup sensors to detect them.
Reply With Quote
  #3  
Old June 11th, 2002, 03:11 AM
Krsqk's Avatar

Krsqk Krsqk is offline
Lieutenant Colonel
 
Join Date: Jul 2001
Location: Orlando, FL
Posts: 1,259
Thanks: 0
Thanked 0 Times in 0 Posts
Krsqk is on a distinguished road
Default Re: AI and planet destroyers?

Not only will the AI not use stellar manip on Attack Ships, it will only use the specific type of manip which the ship type indicates. I created a test component which included all the flavors of stellar manip, but they wouldn't use them until I created a separate design for each use.
__________________
The Unpronounceable Krsqk

"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
Reply With Quote
  #4  
Old June 11th, 2002, 08:54 PM

Taera Taera is offline
Colonel
 
Join Date: Jul 2001
Location: Calgary, AB, Canada
Posts: 1,743
Thanks: 0
Thanked 0 Times in 0 Posts
Taera is on a distinguished road
Default Re: AI and planet destroyers?

Thats bad because it would be great if the AI used the stellar manip good.
Oh well. dont forget the game is based on multiplayer.
__________________
Let the game begin!
Green bug from outa space!
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:08 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.