.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old March 21st, 2009, 04:53 PM

das123 das123 is offline
Corporal
 
Join Date: Mar 2003
Location: Australia
Posts: 109
Thanks: 2
Thanked 20 Times in 11 Posts
das123 is on a distinguished road
Default Re: Invisible colour

Another couple of issues with using black as the alpha colour:

1. Black is a common colour so artist will need to be mindful that instead of selecting black, then need to change the colour slightly. This is an issue in graphic programs where artists are used to working from palettes.

2. Artists are also used drawing with soft brushes rather than pixel pencils so there is usually an anti-alias rim around the outside of images. When these images are used in-game there is a black rim of pixels around the edge where the anti-alias has kicked in. There are ways around this but by having magenta as the bg colour the problem areas should be a little clearer. Best bet would be to use a neutral warm grey (similar to the battle-field backgrounds) for image construction, then change the base colour afterwards. That way the aliasing is with a complimentary colour, I guess.

Of course, if we could use 32 bit TGA files instead of 24 bit, there wouldn't be a problem (32 bit supports full transparency).
__________________
Want to auto back-up each turn?...Dom3Bak
Reply With Quote
  #2  
Old March 23rd, 2009, 02:14 PM

Klomster Klomster is offline
Private
 
Join Date: Mar 2009
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
Klomster is on a distinguished road
Default Re: Invisible colour

Aha, slight miss there.

It's supposed to be 24 bits.

Check, i'll change the targas to 24 bit files instead of 32 bits.


I first started out with 5-7 aoe for the weapon, but it didn't work.

The explosion effect didn't work either.
Reply With Quote
  #3  
Old March 23rd, 2009, 05:00 PM

Klomster Klomster is offline
Private
 
Join Date: Mar 2009
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
Klomster is on a distinguished road
Default Re: Invisible colour

Haha, awesome, now the models look good.

And i added a new "Pretender god"

Lucius pattern warhound titan. A really hard warmachine that destroys all in its path.

Only problem is that when i playtest the mod now it crashes when i press next turn (more precisely, when calculating events) and then i get.

"Error, bad monres"

I tried changing the resistances, but apart from that i have no clue what's wrong.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:19 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.