.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2 > TO&Es
Notices


 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #5  
Old March 22nd, 2009, 07:44 AM

chuckfourth chuckfourth is offline
BANNED USER
 
Join Date: May 2006
Posts: 474
Thanks: 4
Thanked 3 Times in 3 Posts
chuckfourth is on a distinguished road
Default Re: Co Ricognitori

Hi Don

Actually Im not trying to report errors here. These are just 3 examples of how some new classes could be of use. The 'problems' have already been reported as per your error reporting procedures in the relevant threads. Heres some relevant stuff from each thread for your convienience.

from the old DOS forum.
For reversing armoured cars
from Message #21246 in the old DOS forum by Claus B

************************************************** *****************
"The German SdKfz 233 and 234 8-wheelers could go equally fast in both directions as could the the 6-wheel SdKfz 231, but only the few vehicles built by Magirus. The bulk of the 6-wheelers were Mercedes-Benz and they could only go half as fast in reverse as forward, but had the reverse drivers position. The same applied to the few 6-wheelers built by Büssing. The French Panhard 178 had reverse steering and could go half as
fast in reverse as forward. Among the British armoured cars, Daimlers had reverse steering as well. IIRC the Daimler scout car did not have reverse steering but could go equally fast forward and reverse, it was just the driver who did the driving in both cases. The Alvis-Straussler armoured cars also had reverse steering and the same design was used in the Hungarian Csaba armoured car, used on the eastern front. Some Swedish armoured cars from Landsverk also had reverse steering and were used by the Dutch, Danish and Norwegian armies."
************************************************** *****************

ie All the German 8 wheelers seem to go equally well in both directions.
ie a new class might allow these vehicles none or less movement penalties when reversing as appropriate.

and two from this forum, first Crusader CS tanks form
http://forum.shrapnelgames.com/showthread.php?t=29728

************************************************** *****************
From this site
http://www.btinternet.com/~ian.a.pat...rmourtanks.htm
For the A9
"To fulfill this role the CS (Close Support) version was developed, with a 3.7-in Howitzer replacing the 2-pdr, it could fire a 4.77kg smoke shell instead. An HE shell was also produced, but was in short supply in North Africa. When 3 RTR went to Calais in May 1940, they got there only to find that the HE shells, for their A9 CS tanks, had been left on the dockside in the UK."
For the A10
As with the A9 a CS (Close Support) version was developed in parallel with the main tank. It was armed with a 3.7-in Mortar (Howitzer) OQF MK I, which was a single shot weapon and could only fire smoke. In battle the CS versions would accompany the Squadron Headquarters of the tank regiment protecting the gun tanks with smoke screens for them to manoeuvre. Only 30 CS versions were built.
For the A13
The CS version, of the A13 MK IV, was again fitted with a 3.7-in Mortar (Howitzer) OQF MK I which was a single shot weapon and could only fire smoke. This was rapidly becoming a disadvantage and this was the last tank to be fitted with it.
This Site goes on to detail that the A13 Mk II CS didnt have MGs.
http://www.wwiivehicles.com/unitedki...ser/mk_iv.html
From
http://en.wikipedia.org/wiki/Cruiser_Mk_I
A9
"Had a 3.7" (94mm) howitzer installed in the turret. This gun only fired smoke rounds, 40 of which were carried."
From
http://en.wikipedia.org/wiki/Cruiser_Mk_II
THE A10
"Had a 3.7" (94 mm) howitzer in the turret instead of the 2 pdr. The standard ammunition load was 40 rounds smoke, and a few HE shells"
also in the thread is this exchange.
************************************************** ******************

So a new class might make it possible to give these vehicles their correct ammo loadout.

And second for the German short 75 from
http://forum.shrapnelgames.com/showthread.php?t=29772

************************************************** ******************
For instance when buying a single Zug of PZ IIIn only the first command tank has smoke rounds, same for the 234/3, in the pzgrndr armored coy none of the sdkfz 251/9 have smoke rounds. I wonder if this could be remedied?
************************************************** ******************

I can still buy in the latest version of the game, pz3n, sdkfz 233, 234/3, 251/9 and 250/8 all armed with the 75mm L24 but without smoke rounds? unit 0 has some for pz3n, 233 and 234/3.
AS I say, just examples Im sure a lot could be done with some new classes.
Best Regards Chuck.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 09:35 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.