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  #1  
Old March 22nd, 2009, 12:15 PM
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Default Re: History 101

The main problem with a tactical game like this is that the end user expects to get the toys he paid for.

If you introduced say, levels of air interdiction that meant that tanks just did not appear on the battlefield because they were held up/their train engine was strafed (whatever, it would be a percentage based abstraction on air support points) - Nazi players would get very upset at having to deal with the historical realities in the later war. (Happy about what the Stukas were doing to French armour in 1940, but "unfair!!!" would be screamed later on when it got to be their turn in the pickle barrel).

If you introduced a "maintenance" slider so that poorly maintained tanks were rather cheap - but probably would not turn up to the fight either - then you might have the Russian Front 41 situation. A heck of a lot of the destroyed vehicles there were simply roadside breakdowns. Same with the Char-Bs in France 40. But the end user base would not like it "I bought 20 T34s!! - and now I have only 3 ! Waaaaah!

Same if we introduced a fuel or ammo limitation. German factories might have been made to turn out thousands of super-tanks perhaps if the bombing was less bad, but the reality was there was no fuel for them even if they managed such a miracle. Super-duper Me262 were being towed out to take off by horse power. They did not have the gas to waste on taxiing. Artillery batteries had daily limits of a dozen rounds or so. But try telling an end user that his Tiger 2 is an immobile pillbox, or had 10 turns of juice only and guess what the response would be? What would be the response if German 1944 batteries came with just 20 RPG?.


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Old March 22nd, 2009, 01:07 PM
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Default Re: History 101

Agree its a tactical game so the wider picture is not in its scope thats up to the player. Bought conscripts for 2 reasons. Firstly to offset Ski troops as core does not need elite units they become that during combat. But also to represent men not operating effectivly due to the bitter cold. Its also why I have very few vehicles chances are they will freeze solid overnight & I can switch my mules to sledges.
WAW always made me laugh at its attempt at this think it called troops on holidays so squads got randomly less men. Never could figure out why tank & support guys never got a break & a reduced force is pretty easy to simulate just delete some.
I did not realise the ammo situation was that bad the game does model vanishing APCR rounds though. Knew fuel was a real problem sure I read somewhere Tigers only had a range of a 100 miles might have been 65 so fuel shortages accounted for a large amount of losses as abandoned. You could retreat you just could not take your ride with you.
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  #3  
Old March 22nd, 2009, 04:08 PM
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Default Re: History 101

You can do like me, i don't fix my core after each battle, i wait, like, 2 or 3 battles to fix that tiger that lost its gun, or do you think that a Batallion has spare parts for everybody?
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Old March 22nd, 2009, 04:26 PM
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Default Re: History 101

Agree but I assume I have reasonable repair ability if I only lose 2 or 3 all fixed if I lost 10 then perhaps half for next battle
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Old March 25th, 2009, 09:15 PM
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Default Re: History 101

Quote:
Originally Posted by iCaMpWiThAWP View Post
You can do like me, i don't fix my core after each battle, i wait, like, 2 or 3 battles to fix that tiger that lost its gun, or do you think that a Batallion has spare parts for everybody?
Then for you there should be an EXPERT level, no more than 50 rebuild points after each battle so you can't be tempted
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  #6  
Old March 26th, 2009, 12:37 AM
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Default Re: History 101

I suppose you could keep a log & say destroyed vehicles are not replaced for 2 or 3 battles but as they are dead assume do not count to battle points so AI gets less to spend to so helps if defending. With damaged will tend to fix unless a lot or heavy damage otherwise you have to check them when deploy. Its actually easier to fix them all & stick say 5 in a corner some where pretending they are still under repair. Agree repair points are far to generous even on the minimum but I suppose it allows people who like to expand there core to do so.
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Old March 26th, 2009, 01:05 AM
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Default Re: History 101

It's also true you don't have to repair anything and sell off damaged units, but could expand your core as replacements, not that i would
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  #8  
Old March 26th, 2009, 02:18 AM
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Default Re: History 101

If I understand you correctly you mean sell off damaged units & buy new ones. Would not work very well unless the whole platoon was wiped out
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