|
|
|
Notices |
Do you own this game? Write a review and let others know how you like it.
|
 |

March 22nd, 2009, 01:07 PM
|
 |
General
|
|
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
|
|
Re: History 101
Agree its a tactical game so the wider picture is not in its scope thats up to the player. Bought conscripts for 2 reasons. Firstly to offset Ski troops as core does not need elite units they become that during combat. But also to represent men not operating effectivly due to the bitter cold. Its also why I have very few vehicles chances are they will freeze solid overnight & I can switch my mules to sledges.
WAW always made me laugh at its attempt at this think it called troops on holidays so squads got randomly less men. Never could figure out why tank & support guys never got a break & a reduced force is pretty easy to simulate just delete some.
I did not realise the ammo situation was that bad the game does model vanishing APCR rounds though. Knew fuel was a real problem sure I read somewhere Tigers only had a range of a 100 miles might have been 65 so fuel shortages accounted for a large amount of losses as abandoned. You could retreat you just could not take your ride with you.
|

March 22nd, 2009, 04:08 PM
|
 |
First Lieutenant
|
|
Join Date: Sep 2008
Location: Brazil/France/Somewhere over the Atlantic
Posts: 660
Thanks: 21
Thanked 30 Times in 19 Posts
|
|
Re: History 101
You can do like me, i don't fix my core after each battle, i wait, like, 2 or 3 battles to fix that tiger that lost its gun, or do you think that a Batallion has spare parts for everybody?
__________________
I am not responsible for any damage your brains may suffer by reading the text above
|

March 22nd, 2009, 04:26 PM
|
 |
General
|
|
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
|
|
Re: History 101
Agree but I assume I have reasonable repair ability if I only lose 2 or 3 all fixed if I lost 10 then perhaps half for next battle
|

March 25th, 2009, 09:15 PM
|
 |
Captain
|
|
Join Date: Oct 2008
Posts: 898
Thanks: 45
Thanked 60 Times in 54 Posts
|
|
Re: History 101
Quote:
Originally Posted by iCaMpWiThAWP
You can do like me, i don't fix my core after each battle, i wait, like, 2 or 3 battles to fix that tiger that lost its gun, or do you think that a Batallion has spare parts for everybody?
|
Then for you there should be an EXPERT level, no more than 50 rebuild points after each battle so you can't be tempted 
|

March 26th, 2009, 12:37 AM
|
 |
General
|
|
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
|
|
Re: History 101
I suppose you could keep a log & say destroyed vehicles are not replaced for 2 or 3 battles but as they are dead assume do not count to battle points so AI gets less to spend to so helps if defending. With damaged will tend to fix unless a lot or heavy damage otherwise you have to check them when deploy. Its actually easier to fix them all & stick say 5 in a corner some where pretending they are still under repair. Agree repair points are far to generous even on the minimum but I suppose it allows people who like to expand there core to do so.
|

March 26th, 2009, 01:05 AM
|
 |
Captain
|
|
Join Date: Oct 2008
Posts: 898
Thanks: 45
Thanked 60 Times in 54 Posts
|
|
Re: History 101
It's also true you don't have to repair anything and sell off damaged units, but could expand your core as replacements, not that i would 
|

March 26th, 2009, 02:18 AM
|
 |
General
|
|
Join Date: Jul 2008
Location: Uk
Posts: 3,308
Thanks: 98
Thanked 602 Times in 476 Posts
|
|
Re: History 101
If I understand you correctly you mean sell off damaged units & buy new ones. Would not work very well unless the whole platoon was wiped out
|

March 26th, 2009, 02:32 AM
|
 |
Captain
|
|
Join Date: Oct 2008
Posts: 898
Thanks: 45
Thanked 60 Times in 54 Posts
|
|
Re: History 101
Yep! your right that wouldn't go at all! 
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|