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  #28  
Old March 23rd, 2009, 09:30 AM
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Default T18-20

TF> just cant go fast enough most missed but arty caught the tail end of my force, lost a few men & trucks. Still it stopped on AAMG just in time & it cant be a pleasent job at the moment as my batt has now used over 30 rounds exlusivly on CB fire. Otherwise just a bit of drastic force reduction vs runners
>> got a bit slack as often do at the end of these, runners are gone & scout finds 3 Mtrs just outside the village killing one. squad gets another & tanks roll up followed by HT & truck going for the 3rd mtr. Truck dies along with acouple of men as AAgun opens up, HT manages to get in position to place smoke & still routes last mtr. AAguns are about 500m from M3s dont fire as fast moved but can see 5 & know there are more to the North as tanks coming that way are taking fire.
CF> 6 against one & the HQ finally gives in, his supporting troops upped & left virtually straight off. Smoke hides guns now so moving out. Ram finds a couple of sqauds one is a bit to close for comfort
>> runners nearly gone & Ram deals with its squads, Mk3s get the other AAgun so troops roll killing HQ & a few others but as Ht runs up to the smoke a 3rd 76 fires. They are incapable I50m & it missed go to bail out but realise hes sitting by 3 AAMGs whoops lose a man but 2 empty HTs roll up engaging then a couple on foot, right at limits of movement getting targets but manage it. He unloads man down to the 76 smokes & takes on last AAMG so they all die. units are heading for the bridge in force now though HT10 & a Mk3 head South on this side of the stream hoping to bump into the BT we missed.
BF> Armour got distracted as T-26 made an appearence getting damaged in the process, I just let my ATG finnish it off. Still we are holding them at the tree line for the moment. The lot in the South are running down the road but they are still piling into the middle, the sniper who frankly has been pretty lack lustre this game suddenly decided to become a one man army. He is on a small hillock & can see fresh units coming in, or at least they were he stopped them cold nearly out of ammo though.
>> At the North end despite the fact its just 2 squads scout & a sniper they are doing an effective job of sheperding their flock towards a ford so that when vehicles show up they will be able to follow. In the middle we have closed to about 200m in our efforts to hold them. South bunch of course discover a maxim Mk3s deal with it, runners are starting to enter the village here & I think it will take a monumental effort to catch them before they exit & guns become a real posssibilty so dropping a bit of smoke just past it. HTs are still on the way, sniper holds his fire as has limited shots & hope he can do a repeat performance

T19
TF> Well the AI was expecting half the Luftwaffe did not see them but there are AA guns to the SE as well, forward Ht died to one. Worse I thought at 1.5km+ HTs would be safe, nope 1 damaged 2 dead & a squad & MMG went with them.
>> have 6 tanks engaging the AAguns they are a lot closer than the CF ones were but only destroy one & pinn another 3. Transport is waiting but a couple of squads are making slow progress toward them, a bit further & I hope its safe to run down the road as they are at level1 so the crest should hide them.
CF> Nothing to report
>> Ram kills immobile BT as its covering 76s, squad tries edging round the smoke to attack the rear 76 taking fire from it, second tries killing 4 crew.
Not who I wanted but hes in position so MMG moves adj to pinned gun the other sees him so both fire, he manages under duress to route the nearest.
Squad has a go hes out of shots so Pioneer strolls up placing a charge on both & ending this little problem.
BF> BT made an appearnce but vanished again, Mk3 that moved to engage had other problems just managing to stop an assault with the help of HT10. Things are dying down a bit here now with less units engaging, sniper helped again persuading a few that they are going in the wrong direction.
>> North keep herding & now joined by 2 HT10s & a Mk3 who discover & destroy the BT, a couple of squads seem to be trying to make it past us to the North but not really concerned they will never make the flags. They have given up in the centre at the end of the go can only see 2 in the tree line which we are now nearly at, sniper has moved forward & can use his last shots to fire on anyone behind the trees as he can now see there. Should have known few men went missing as followed the road came round a small hill into 5 maxims one is dead 3 are running.

T20
Bit brief this mate picked me up as I was about to write but not a lot happened as most of the fights gone, bit of fire down south but nothing exiting expecting them to give up soon. Arty is still harrasing me I cant stop anywhere
TF> Got all the AAguns plus another couple we found & some mtrs
CF> Moving SE to cut off & towards some arty
BF> At the village & coming round the hill.
T21
I am more than a little impressed with AIs arty considering it probably has a call time of 3
Hitting MMGs that have been there to long, forcing some arty to move again thats not been there long. Landing in the middle of top force immobile Mk3 dead bike & truck, doing the same to CF men down.
TF> nothing >> little moment 2 more AAguns scout is in bad shape & squad is none to happy either but killed them & more mortars, in position to go after other arty nearby.
CF> Last go some moved East as well as SE lost a empty truck & immobile tank East part of force is heavily suppresed by both arty & no less than 9 AAguns. These Ruskies believe in air defence glad I did not buy some.
>> What a guy MMG takes on the AAguns & routes 8 of them as several are adjacent, good job because others do not help much due to suppresion though finally kill one. SE lot come to the end of the level 1 they are on heading for a group of mortars, this lot are in good shape & tanks were going to help with AA but first squad is a man down to 45ATG, rest of the platoon helps managing to kill but taking fire from another 2. Oh what the heck Rams & Mk3 roll up getting both running.
BF> Very little fire>> move into tree line giving chase, several squads enter village getting a few runners. They will come out behind now as used road & smoke is in place. Come round the hill & this might last a little longer yet there are loads of them concentrate on maxims but probably about 40 units majority within infantry range. Still am confident know how to keep them heading for friendly lines.
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