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  #1  
Old June 9th, 2002, 08:36 AM

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Default Re: Exploiting Asteroid Belts

I vaguely remember that there was some kind of limit on vehicles in the sector that can robo-mine. Or was it that only one miner component worked per system? I cannot remember, can anyone clarify this for me? (I'm to lazy to search for it tonite. )
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Old June 9th, 2002, 08:52 AM
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Default Re: Exploiting Asteroid Belts

I think (man this branch is skinny!) that one remote miner from each ship can mine each asteroid group. So if you had two asteroid Groups, two ships with two remote miners each= 4 mining production of resource. Understanding that the amount of resource for each asteroid group is variable and most likely reducing each turn by one unless you've changed the .txt file.
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Old June 9th, 2002, 10:03 AM

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Default Re: Exploiting Asteroid Belts

"So if you had two asteroid Groups, two ships with two remote miners each= 4 mining production of resource."

I think it's per sector, per resource. And I KNOW you can put more than one component on a ship and have it work.

So:
Three space stations in one sector each with 3 miners of a single type (one station all mineral, another all organic, another rads) would work fully.
Three space stations in one sector, each with one of each type (1 organic, 1 min, 1 rad per station) would NOT work. Only one ship would mine.
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Old June 9th, 2002, 10:05 AM

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Default Re: Exploiting Asteroid Belts

Thanx for the clarification.
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Old June 9th, 2002, 06:10 PM

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Default Re: Exploiting Asteroid Belts

Just ran into a second system (same game) containing a collection of asteroid belts and no planets.

Thanks for the clarification about space ports. I can now send remotes to both these systems and start exploiting the abundance of resources there and they will be added to my empire's coffers.
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Old June 10th, 2002, 12:42 AM
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Default Re: Exploiting Asteroid Belts

<steps in authoritatively>

No, the REAL rule is: Only one ship or unit (or unit group in early Versions) can mine a planet or asteroid sector at a time. (That's right, planets can be remote mined, but only if they are uninhabited. No, they do not need to be colonizable or breathable.) So the best strategy is probably to build a starbase with about 20 remote miner components (or however many will fit) over each asteroid sector you want to mine. (Bases have a 50% maintenance reduction, which is QUITE useful for a remote miner.) Or, you can use large satellites, which have no maintenance at all, but unless you are playing with a really outdated Version, only one satellite will be able to mine in each sector. So you want a satellite layer with only 1 sat launcher so you don't go wasting satellites all over the place. If you ARE using the old Version (maybe 1.30 and before, I don't remember), just plop about 100 sats over the asteroid sector and watch the income roll in!

Oh yes, and if you get lucky and find a planet with moons that are also rich in resources... your miners will mine their full capacity from EACH planet or moon... don't ask how they do it, but they do!

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Old June 10th, 2002, 12:45 AM

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Default Re: Exploiting Asteroid Belts

Quote:
Originally posted by Spoo:
quote:
I think that you should be able to influence what gets made.
Or have it so that created planets are automatically of your home type and atmosphere.
I think the type should be determined by the type of asteroid (rock or ice) and the atmosphere either random (but set with the asteroir at game generation) or automatically your race's atmosphere, or automatically no atmosphere (needs to be terraformed after being created).

Anyone know if any of these things would be possible with mods? or is this hardcoded in stellar manipulation?

If it was possible then it would be cool to do, and quite probably boost gas worlds alittle, so that gas world races don't get a disadvantage.

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