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				March 27th, 2009, 12:56 AM
			
			
			
		  
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				Communicants
	
			 
             
			
		
		
		
		Is it possible to mod a unit which has the abilities of a communicant (ie: casts communion slave at the start of battle) but yet is not a unit? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 27th, 2009, 03:47 AM
			
			
			
		  
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				Re: Communicants
			 
             
			
		
		
		
		As a commander: #onebattlespell "communion slave" should work. 
 
As a unit, it's probably impossible, since #onebattlespell only works for commanders. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				March 27th, 2009, 05:48 AM
			
			
			
		  
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				Re: Communicants
			 
             
			
		
		
		
		Yet is not a unit? Not quite sure what you want there. 
 
Unless you're using unit as slang for johnson, in which case I guess it's up to you when you write the description as to whether it's a unit or not. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 27th, 2009, 12:34 PM
			
			
			
		  
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				Re: Communicants
			 
             
			
		
		
		
		
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					Originally Posted by  Sombre
					 
				 
				Yet is not a unit? Not quite sure what you want there. 
			
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 Whoops I meant commander. Looks like it is impossible thanks guys.  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 27th, 2009, 10:58 PM
			
			
			
		  
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				Re: Communicants
			 
             
			
		
		
		
		I just hate the micromanagement of communicants. Not to mention that recruiting them takes a lot of castle turns. This is a pretty significant change from Dom2. 
 
Now this would not be thematic, but is it possible to mod new items which summon commanders in battle (like the pocket lich?). And can those new commanders have  #onebattlespell? 
 
Finally is it possible to mod items that only one nation can forge? 
 
Bah it is so non-thematic I don't know if I would want it even were it possible... 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 28th, 2009, 03:38 AM
			
			
			
		  
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				Re: Communicants
			 
             
			
		
		
		
		Perhaps you could have a recruitable commander who has a #onebattlespell to summon a load of communicants in battle? 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				March 28th, 2009, 04:06 AM
			
			
			
		  
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				Re: Communicants
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  Huzurdaddi
					 
				 
				I just hate the micromanagement of communicants. Not to mention that recruiting them takes a lot of castle turns. This is a pretty significant change from Dom2. 
			
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 How was it different in Dom2? I don't think I ever used communions there. There weren't any big guides around to look for details.  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				March 28th, 2009, 05:29 AM
			
			
			
		  
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				Re: Communicants
			 
             
			
		
		
		
		Communicant in a Bottle? 
 
Those could be pretty fun, I'll pre-order a case, please. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				March 28th, 2009, 10:59 AM
			
			
			
		  
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				Re: Communicants
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  llamabeast
					 
				 
				Perhaps you could have a recruitable commander who has a #onebattlespell to summon a load of communicants in battle? 
			
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 Only way to do it. Item modding does not have the possibilities requested in this thread.  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				March 28th, 2009, 01:06 PM
			
			
			
		  
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				Re: Communicants
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				
					Originally Posted by  Endoperez
					 
				 
				How was it different in Dom2? I don't think I ever used communions there. There weren't any big guides around to look for details. 
			
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 In Dom2 the castle type your nation built was selected during pretender construction. Most people selected 300 gold castles. So, generally, in Dom2 castle turns were much less valuable.
 
	Quote: 
	
	
		
			
				
					Originally Posted by  llamabeast
					 
				 
				Perhaps you could have a recruitable commander who has a #onebattlespell to summon a load of communicants in battle? 
			
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 Now that makes some level of sense. Although communicants in a bottle also sounds 'interesting'    
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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