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June 27th, 2002, 11:29 PM
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First Lieutenant
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Join Date: Apr 2001
Location: NY
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Re: Vectorian Mainframe Productions
bu-bump Make this stickly lol
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June 27th, 2002, 11:38 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
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Re: Vectorian Mainframe Productions
Lord Kodos, I have trouble reading your Posts because of the improper spacing between sentences...perhaps using a space after a comma or two spaces after a period would help clear this up.
I look forward towards seeing some stuff from your Mods.
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June 28th, 2002, 06:40 AM
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First Lieutenant
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Join Date: Apr 2001
Location: NY
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Re: Vectorian Mainframe Productions
What i said is that i want to know if there is a way to give MCS or in my case AIS a % chance that they will go rampent and start a new empire.I want to illustrate that as your ships AI gets better so does it sentience.My question is:Is this remotely possible?Of course you can make an safe AI but that raises ethical problems.For one it will be less efficinent due to a lack of independence and if you like me feel strongly about the game will ask yourself is this right?
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June 28th, 2002, 09:53 PM
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First Lieutenant
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Join Date: Apr 2001
Location: NY
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Re: Vectorian Mainframe Productions
So can anyone get back to me on that whole rampency issue?i mean i dont like it that the MCS can completely replace the organic crews.There realy should be a downside.And besides that i like the idea of an AI going rampent and slaughtering the crew it makes for nice rp plots and can realy turn the tide in a war if all your dreadnoughts and curisers sudddenly go rampent!Also im toying with the idea of making the whole damn thing Quasi-Newtonian although that might cause some problems with the FTL engines and until i fully work the engines out i wont be able to test is,that and i am too lazy to have to put in the QN and then remove it....So Pi mod is marching along at a steady pace imm about done with Vehicle weapons and i havebegun to work on the weapons for infantry.Unfortuently there will be no repair as i cannot make it so that the Vehicles are repaired only,its pretty dumb to have medics repairing vehicles and the repairmen healing infantry X.x alas GW mod is at a standstill i still cant decide what the planets should be i mean there is no good amount any suggestions.
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June 28th, 2002, 10:05 PM
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National Security Advisor
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Join Date: Nov 2000
Posts: 5,085
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Re: Vectorian Mainframe Productions
No, that can't be done.
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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June 28th, 2002, 10:17 PM
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Captain
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Join Date: Jun 2001
Location: Oh, I\'m out there
Posts: 805
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Re: Vectorian Mainframe Productions
Ummm, to make AI's have a downside simply give them a negative bonus to hit and defensive bonus.
As for adding troops to your ground war mod, simply make troops fighters, then they cannot be repaired.
What do you mean you can't decide what planets should be? Why don't you just make them cities?
What the heck is the galactic war mod?
Oh yah, and to help readability you should really space your Posts out.
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June 28th, 2002, 11:11 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
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Re: Vectorian Mainframe Productions
AIs might have disadvantages in being predictable. I agree with zero that combat penalties would be nice
Be sure to decide why machine races do not suffer the same penalties as an MC, though... I suggest something along the lines of specialization & redundancy
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