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January 7th, 2001, 08:22 PM
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Private
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Re: Compiled Questions/Bug List/Wish List
quote: Originally posted by Tenryu:
I would like to add at least one more request to all the others that I think would solve a lot of our 'balance' problems.
Could we (please), be allowed to set the maintenance cost,(in resources), to whatever percent of the base construction cost FOR EVERY INDIVIDUAL ITEM; Vehicles, Units, Facilities, Components, and Component Enhancements?
Does this ability do it? Just change to postive to increase maintence:
Ability 2 Type := Modified Maintenance Cost
Ability 2 Descr := Reduced wear and tear allow for a decrease in maintenance cost of 15%.
Ability 2 Val 1 := -15
Ability 2 Val 2 := 0
I realize it isn't exactly what you want but it would work.
[This message has been edited by TimMcBride (edited 07 January 2001).]
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Stand your ground. Don't fire unless fired upon. But if they mean to have a war, let it begin here. --John Parker, April 19,1775
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January 7th, 2001, 08:23 PM
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Re: Compiled Questions/Bug List/Wish List
I am very tired of all the bugs found while playing. Any detailed bug list would take six hours to type up. Not gonna do it.
A quick one minute spiel:
While testing the effects of emissive armor, the simulator yielded different results on auto- and manual-combat. Now that qualifies as a great simulator.
Why don't these thousands of enemy aircraft carriers contain aircraft?
Why does the AI move ships in ones and twos, when a fleet would provide better mutual protection?
One minute is up.
The state of the game. Currently SE4 is only a multiplayer game with zero AI opponents.
Hopefully you beta-testers can fix it,
Grognard
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January 8th, 2001, 12:24 AM
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Corporal
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Re: Compiled Questions/Bug List/Wish List
I'm not sure if this is true, but can you actually RETREAT from a system after you find out chances are overwhelming against you to win a battle? I don't mind retreating would cost something, but in WHAT war ever it has not occurred troops had to retreat to avoid total destruction? RETREAT would therefor be a good addition.
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MAYBE THIS IS A GOOD DAY TO DIE <Worf facing another critical fight>
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PERHAPS THIS IS A GOOD DAY TO DIE <Worf facing another critical fight>
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January 8th, 2001, 02:14 AM
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Sergeant
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Re: Compiled Questions/Bug List/Wish List
Thanks Tim,
But I tryed exactly that with the Rock Colony component. I set the maintenance bonus to -50 %, called it a Cheap Rock Colony, then made another component the same except it was +50 % cost, I called it Expensive.
Then I went into the game and tested by building one of each of three colony ships with identical components except one had a normal Rock Colony, one the Cheap one, and one the Expensive one. Guess what?
The maintenance cost was the same for all.
It seems that command string only works for ship hulls. I tryed it on fighters too. Wanted to see if by giving them a maintenance penalty if I could get the little buggers to have an upkeep cost.
Nope'rs there too. Haven't bothered to check facilities, figure even if it works there we really need it on components. Having a general ability like they do for ships is ok, I guess, but if we could 'stick' a percentage maintenence cost, reduction or penalty, on all components we could solve a lot of our problems and have a lot of fun making cool components.
Thanks for the suggestion though.
quote: Originally posted by TimMcBride:
Does this ability do it? Just change to postive to increase maintence:
Ability 2 Type := Modified Maintenance Cost
Ability 2 Descr := Reduced wear and tear allow for a decrease in maintenance cost of 15%.
Ability 2 Val 1 := -15
Ability 2 Val 2 := 0
I realize it isn't exactly what you want but it would work.
[This message has been edited by TimMcBride (edited 07 January 2001).]
[This message has been edited by Tenryu (edited 08 January 2001).]
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January 8th, 2001, 08:29 AM
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Re: Compiled Questions/Bug List/Wish List
quote: Originally posted by Tenryu:
It seems that command string only works for ship hulls. I tryed it on fighters too. Wanted to see if by giving them a maintenance penalty if I could get the little buggers to have an upkeep cost.
No, actually it does work w/ componets... I have a working ENGINEERING componet I'll be adding to a mod (It reduces maintainace and allows some repair)... However, it is important to note that the modifiers are cummalitive... thus if you put this componet (-35%) on a Base (-50%), maintainence is only 15%!
I'm not sure what you did, but I'd suggest you take a look at your file and make sure there was no problem (off hand, make sure you added 1 to the number of abilities and properly numbered the ability added)
[This message has been edited by Trachmyr (edited 08 January 2001).]
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January 8th, 2001, 05:48 PM
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Re: Compiled Questions/Bug List/Wish List
Hmmm. I will check it again. I hope it works.Thanks
quote: Originally posted by Trachmyr:
No, actually it does work w/ componets... I have a working ENGINEERING componet I'll be adding to a mod (It reduces maintainace and allows some repair)... However, it is important to note that the modifiers are cummalitive... thus if you put this componet (-35%) on a Base (-50%), maintainence is only 15%!
I'm not sure what you did, but I'd suggest you take a look at your file and make sure there was no problem (off hand, make sure you added 1 to the number of abilities and properly numbered the ability added)
[This message has been edited by Trachmyr (edited 08 January 2001).]
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January 8th, 2001, 07:41 PM
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Re: Compiled Questions/Bug List/Wish List
Change the "Retrofit" button into a "Refit" button.
Retro- means backward, so retrofit would be a backward move in technology. For a long time, I could not upgrade my ships because I wanted to use new technology rather than old tech.
Grognard
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