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  #1  
Old April 2nd, 2009, 02:15 AM
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gila gila is offline
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Default Re: vs AI Tournament (Actually a Campaign)

[quote=Double_Deuce;683423][quote=gila;683414]
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Originally Posted by Double_Deuce View Post
Oh and no replaying turns of course.
Of course it would have to be on your "honour" deal but betting most or hoping most would abide
Quote:
If you are stomping the enemy on a regular basis in this campaign you may be . . an extremely good player (vs the AI) or cheating.
I'm not an extremely "good player" anyways,so will hope for a Draw or an marginal anything
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  #2  
Old April 2nd, 2009, 11:19 AM
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Default Re: vs AI Tournament (Actually a Campaign)

OK, a major snafu. It appears that I was wrong in assuming that you could save the End Game screen after a Generated Campaign battle.

I will have to come up with a workaround. Looks like the battles may need to be ended on a set turn and then send me the last save file. I will open the files and manually calculate Victory Points.
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Old April 2nd, 2009, 11:51 AM
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Default Re: vs AI Tournament (Actually a Campaign)

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Originally Posted by Double_Deuce View Post
OK, a major snafu. It appears that I was wrong in assuming that you could save the End Game screen after a Generated Campaign battle.

I will have to come up with a workaround. Looks like the battles may need to be ended on a set turn and then send me the last save file. I will open the files and manually calculate Victory Points.
Guess you just get to see who improves then go to next battles R&R screen so thoughts.
1) If players keep track of flags controled after say turn 15 so long as all same points easy to add subtract.
2) Set R&R high to a round figure like 5000pts.
Press fix all diffrence between the 2 is the score lowest wins.
Example after repair (A) has 4300 points left so score was 700
(B) 4100 points left so score 900
Flags either ignore or deduct diffrence from score.
Example 21 flags at 100points each
Player controls 10, AI 7, 4 neutral
Diffrence between player & AI is 300 points (10-7) x100
So take 300 off players total score.

This will be easier I think than trying to work out loses by counting missing men.
If flags total makes to much of a diffrence divide it by something say 4 so it fits, your call as ref.
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Old April 2nd, 2009, 12:54 PM
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Default Re: vs AI Tournament (Actually a Campaign)

Quote:
Originally Posted by Imp View Post
Quote:
Originally Posted by Double_Deuce View Post
OK, a major snafu. It appears that I was wrong in assuming that you could save the End Game screen after a Generated Campaign battle.

I will have to come up with a workaround. Looks like the battles may need to be ended on a set turn and then send me the last save file. I will open the files and manually calculate Victory Points.
Guess you just get to see who improves then go to next battles R&R screen so thoughts.
1) If players keep track of flags controled after say turn 15 so long as all same points easy to add subtract.
2) Set R&R high to a round figure like 5000pts.
Press fix all diffrence between the 2 is the score lowest wins.
Example after repair (A) has 4300 points left so score was 700
(B) 4100 points left so score 900
Flags either ignore or deduct diffrence from score.
Example 21 flags at 100points each
Player controls 10, AI 7, 4 neutral
Diffrence between player & AI is 300 points (10-7) x100
So take 300 off players total score.

This will be easier I think than trying to work out loses by counting missing men.
If flags total makes to much of a diffrence divide it by something say 4 so it fits, your call as ref.
I will be counting the Victory Flags since they are tied to the assigned mission objectives. If I get the last turn save file (before the end game screen) I can go through the players unit list screen in the beginning of the next turn and track the damage points (units KIA, etc) that way. I can't do this for the enemy forces though.
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  #5  
Old April 2nd, 2009, 03:23 PM
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Default Re: vs AI Tournament (Actually a Campaign)

I have revised the player's Core Force to the following (the BTR's are now the PB model and not the PB(+) model so they are not armed with the 30mm AGL but this is offset by the direct attachment of a Tank Company from the Regimental Tank Battalion);

BATTALION HEADQUARTERS
1x Headquarters

BTR RIFLE COMPANY
10x Mech Squad
1x Strela-2M SAM
3x RPG-7V Team
10x BTR-60PB

BTR RIFLE COMPANY
10x Mech Squad
1x Strela-2M SAM
3x RPG-7V Team
10x BTR-60PB

BTR RIFLE COMPANY
10x Mech Squad
1x Strela-2M SAM
3x RPG-7V Team
10x BTR-60PB

TANK COMPANY (4)
13x T-62D

ANTI-TANK PLATOON
2x 73mm SPM-9 RCL
6x Malutku-P Team
3x BTR-60PB

MORTAR BATTERY
6x 120mm Mortar
6x GAZ-66

AUTOMATIC GL PLATOON
6x 30mm AGS GL
3x BTR-60PB

FORWARD OBSERVER

1x Art Observer
1x MT-LBu 1V12

BATTALION HQ TRANSPORT
1x BTR-60PB (+)
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