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April 1st, 2009, 09:59 PM
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Lieutenant Colonel
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Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
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Globals and Boosters
If I want to put up a Global and have to use a Booster (say I need 1 more level of Nature) can I use a booster to cast the Global or do you have to have it on your Mage/Pretender/ect Naturally?
2. Once the Global is cast can I take the booster OFF the mage that cast it or will that make the Global null and void as it says it stays up until dispelled or he is killed.
If you take a level away from the mage then the game might think the mage is dead as he no longer quaifies for the Global.
Thats important if you would have to use your pretender and say you had to use a Thistle mace.
Nice Global but you just hurt your battle prowness...
Thoughts.... 
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April 1st, 2009, 10:08 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Globals and Boosters
1) You can use a booster.
2) Only the level of magic on the caster at the time of casting the global matters, so yes, you can take the booster off after you've cast the spell. A mage only counts as dead if it is neither alive nor undead.
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April 1st, 2009, 10:24 PM
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Lieutenant Colonel
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Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
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Re: Globals and Boosters
You kind of threw me on that last line...
I understand if the Mage is killed, but does that mean an Undead Pretender (say a POD or Mater Lich) can't cast a global because he isn't living?
Or are you saying that if the Mage is Killed (made dead) or an Undead pretender is destroyed (or made not undead (LOL)anymore)?
Geeez, I hope this makes sense 
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April 1st, 2009, 10:50 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
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Re: Globals and Boosters
Yes, he's just clarifying that Undead will qualify as "living" per the stipulations of having a global, though they are not technically "alive" - so just stating that they must be "alive" would be just as confusing as saying "alive or Undead".
Don't make them dead or re-dead, and you'll be fine. 
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April 2nd, 2009, 12:15 AM
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Second Lieutenant
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Join Date: Feb 2007
Location: Sydney, Australia
Posts: 437
Thanks: 18
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Re: Globals and Boosters
Yes, both undead and un-undead can cast global enchantments. But if either an undead or un-undead mage actually become permanently deceased, thus becoming either dead undead or dead un-undead the global will come down.
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April 2nd, 2009, 02:46 AM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Globals and Boosters
How many undead could an undead un-dead if an undead could un-dead un-undead?
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April 2nd, 2009, 03:24 AM
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First Lieutenant
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Join Date: May 2008
Location: Perth, Western Australia
Posts: 731
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Re: Globals and Boosters
Depends on caster level and available corpses really
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April 2nd, 2009, 04:13 AM
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General
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Join Date: Oct 2007
Posts: 3,007
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Re: Globals and Boosters
Hmm, I think I should have added another dead at the end of that 
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April 2nd, 2009, 05:47 AM
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Second Lieutenant
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Join Date: May 2006
Posts: 465
Thanks: 10
Thanked 16 Times in 14 Posts
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Re: Globals and Boosters
BTW, does this mean if you have Ritual of Rebirth (or whatever that spell is that turns a mage, when it dies, into a Wight Mage) active, and the mage 'dies' (thus activating the Ritual), does this count as 'dying' for the purpose of clearing globals?
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April 2nd, 2009, 07:08 AM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Globals and Boosters
Undead is not dead. That's the moral of the story here.
"This mage has ceased to be, it is an ex-mage!"
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