Quote:
Originally Posted by Quitti
Quote:
Originally Posted by chrispedersen
I may be forgetting but someone recommended eyes of aiming....
For the single eyed, this is not a good option...
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True, but still the golem crafters do have two eyes, I suppose. Being humans and all.
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And yet, don't have the same Precision problems that the Agarthans themselves do.
Personally I think the Golem Cult is a weak mechanic, when coupled with the fact that all of your summons are Lifeless.
From my experience, MA Agartha is a perfect turtle nation, and can develop into a late game juggernaut with a fairly mediocre number of provinces, good diplomacy, and a bit of patience.
I'm always wary of the Awake SC, and with useful Sacreds (yes, cap only, and they have serious drawbacks, but they -are- useful), as well as Sacred mages, a minimal magic SC with nothing going for it is going to sacrifice later game potential for only a few more provinces than your recruitables could have gotten, had you given them at least a little bit of a Bless.
I think if I were to go Awake, I'd want some Blood, so after some fast expansion, could push straight into a strong Blood Stone economy - no one is hungrier for Earth gems than MA Agartha.
Looking at them again, now, I think Agartha is very enigmatic. They actually have numerous ways to approach, and none of them are especially thrilling, unless perhaps they cater directly to your specific playstyle. Few nations have such narrow appeal, it seems.