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Old April 8th, 2009, 11:56 AM
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Default Re: LA Utgard guide

In my opinion because woodsmen are kind of meh as far as sacred units go...if you're gonna go for a bless, tailor your bless for shrouds of the battle saint and put your skratti to work as wherewolf thugs. A side effect of this is that you can have a bless that makes your werewolves kick *** and still make early expansion a breeze by being good for your woodsmen.

Take an imprisoned great mother with E9 N6 S4
Dom 7
Order 3
sloth 2 (could shift to sloth 3)
cold 3
growth 0 (could shift to death 1)
misfortune 2
magic 1 (magic 1 is ideal because with it your seithkonas become really really efficient researchers and with enough castles you will be quite competitive in research)

With this bless your woodsmen will be quite solid and your shrouds of the battle saint will kick ***.
Your werewolves can/will be casting quicken self so there is not much point in having a W9 bless. N6 gives 10% regeneration which is quite solid and while berzerking can be nice it can also be a bit of a handicap. S4 gives a nice point of MR for your werewolves whos base MR is a little low, it also gives you easier access to forging a ring of wizardry.
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