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Old April 11th, 2009, 12:20 AM

chrispedersen chrispedersen is offline
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Default Re: EA Agartha guide

Quote:
Originally Posted by P3D View Post
My note on their good siege defense is only due to no deed for supplies.

I found that 6 Seal Guards can take out most indies with the F4E9N4 bless. But to get them built in two turns early one need Prod-1 and/or take high-resource provinces. Most lost fights come mainly from the death of the commander - they are anything but fast dealing the damage. So have a few bodyguards with the Reader/Oracle. Even indie infantry is OK for the purpose.

Oracles are not particularly efficient at research, 7 base RP for 400g, vs. 4 for 120g of the readers. The only available cheap/fast castle is IIRC in Forests (maybe swamps too).

Trogs need protection buffs to survive mid/late game, as they have no armor those buffs are high level. It was mentioned in another EA Agartha thread that 30 Trogs Hold/Attack Rear, Army of Lead+Mass Flight+Quickness can be devastating.

Would Cold Resistance/Immunity decrease extra fatigue for Cold blood?
..Y
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...
.XX
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If you set up in the back top left, against indies, this will minimize deaths due to stray arrows (hold hold attack). Commander set to bles bless.. and then *don't* have him cast spells. Fatigue makes it easier to hit him, and the silly earth balls they cast are pointless. You could tell him to cast earth grip in CBM - that does help your seal guards hit.

Agree with almost every point P. OR you can play in a resource 125-150%, and forgo the P-1.

Yes, cold immunity helps.

Also, if you find the size 1 goblins, or have a chance to buy the mercenary - they are gold. I don't remember if they work with the seal guards.. but I know they work with trogs and maybe your other ancient.

Inefficient research is why I believe you cry for a M1 at least or an M3 preferably scale.
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