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  #1  
Old April 12th, 2009, 03:31 PM
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Default Re: vs AI Tournament Concept

Quote:
Originally Posted by Double_Deuce View Post
...
Well, not sure its a "popular" subject, so it may be that we 2 are the only ones that would play it. I will check it out though.
As I said ..."unexpected"
Anyway, bottom line is I'll "eat" whatever you "cook"!

P.S. How about a Royal Navy or Marines"commando" campaign? Could include some low visibility scenarios, port raids, speerheading amphibius assaults and a variety of locations (Med, Norway, Pacific). You know, a "join the navy, discover the world ... and destroy it!" thingy! Or a SAS version, if you want to keep your feet dry...
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Old April 13th, 2009, 07:38 PM
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Default Re: vs AI Tournament Concept

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Originally Posted by hoplitis View Post
P.S. How about a Royal Navy or Marines"commando" campaign? Could include some low visibility scenarios, port raids, speerheading amphibius assaults and a variety of locations (Med, Norway, Pacific). You know, a "join the navy, discover the world ... and destroy it!" thingy! Or a SAS version, if you want to keep your feet dry...
That would require a lot more customization. Not sure the Campaign generator would be adequate. This means I would need to design all of the scenario's and maps from scratch although if kept on a small scale it might be worth the effort.

Truthfully, not long ago, I was considering something similar using a combined US, UK, Canadian special ops unit of about Company(+) in size. Something using a mixture of SAS, Rangers, Commando's and Airborne troops as the Core.
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Old April 29th, 2009, 01:00 AM
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Default Re: vs AI Tournament Concept

DD,
I'd keep it Co.+ sized.
Just for simplcity and would garner more new players i think.
I'd play anything in WW2 though no matter how big
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Old April 29th, 2009, 09:56 AM
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Default Re: vs AI Tournament Concept

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Originally Posted by gila View Post
DD,
I'd keep it Co.+ sized.
Just for simplcity and would garner more new players i think.
I'd play anything in WW2 though no matter how big
Thats what I am thinking. The other one, using WinSPMBT, is going well but tracking the units damages and other information in the level of detail I am is kinda slowing things down.
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