.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old April 13th, 2009, 01:38 PM

Illuminated One Illuminated One is offline
First Lieutenant
 
Join Date: Oct 2008
Location: In Ulm und um Ulm herum
Posts: 787
Thanks: 133
Thanked 78 Times in 46 Posts
Illuminated One is on a distinguished road
Default Re: Remove Curses and Horror Marks?

Yeah, analitic_kernel you are right.

It should have been obvious but because of the accumulating fatigue the horror mark attack didn't work always leading to more and more randomness towards the end of the battle (and I think I used a doom horror attack that does 2 horrormarks). Removed the exhaustion and everything works (probably) deterministic and fine. Dragonflies horrormark until they run out of ammo go into melee and are killed.

I'll finish the mod and upload it here.

Some things that would be nice to have though - some way to copy the real horror mark weapons (as a.o.desolation has it). DomDB says just dmg special which I don't know how to get. So I'm using -999 damage aoe 1 attack with autoeffect horror mark.
Since it's possible to go into negative levels some way to make an assassination spell target only horror marked units (and never the caster, I'm using a copy of Manifestation for this, which is uncool because of that and the flavour text).

Maybe insanity can be cured the same way if someone finds an effect for it, about curse I'm really not sure (as it shouldn't be added but you never know).
Reply With Quote
  #2  
Old April 13th, 2009, 06:21 PM

Illuminated One Illuminated One is offline
First Lieutenant
 
Join Date: Oct 2008
Location: In Ulm und um Ulm herum
Posts: 787
Thanks: 133
Thanked 78 Times in 46 Posts
Illuminated One is on a distinguished road
Default Re: Remove Curses and Horror Marks?

It's done.

By coincidence I found a way to kill the leader at the right time by copying a spell from another mod. Don't know how it works but 5 castings were ok so I suppose it's always.

Erase Spell is Thau 7, Astral 4, costs 9 pearls and removes one level of horror mark. Cast it until the icon is gone. Casting it more often will probably have the effect that horrors avoid the caster.

If someone really intends to use it keep in mind that during the battle only one unit should be there (no guards, no autosummons) and that should not get close to the dragonflies (because they won't do their ranged attacks anymore) during the first round nor kill them by any means. After the first round the unit is paralyzed so placing it front and setting it to (hold)(attack) should be fine. Maybe there's some precision issues (don't know how to give a weapon 100 prec) so front is better than rear.

And back your turns up in case it screws something up but it shouldn't.
Attached Thumbnails
Click image for larger version

Name:	WB.jpg
Views:	268
Size:	35.5 KB
ID:	8058   Click image for larger version

Name:	Ritual.jpg
Views:	236
Size:	27.9 KB
ID:	8059   Click image for larger version

Name:	WA.jpg
Views:	257
Size:	34.7 KB
ID:	8060  
Attached Files
File Type: zip Erase.zip (1.7 KB, 170 views)
Reply With Quote
The Following 5 Users Say Thank You to Illuminated One For This Useful Post:
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:16 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.