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  #1  
Old April 14th, 2009, 12:00 AM

Marek_Tucan Marek_Tucan is offline
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Default Re: is aircraft worth it?

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Originally Posted by Mobhack View Post
The Balkans ops were the same result, as were the Gulf War - even though that was in an open desert. The real tank killing was when the MBT turned up.
I recall seeing a quote of Iraqi commander of tank bn somewhere concerning the 1991 war... Something to the effect of "During the 30 days of air raids I have lost two tanks. Then, during 30 minutes of land combat, the rest."...

Just got a wild idea, would the game engine cope with assigning the planes for counterbattery (off-map) missions?
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Old April 14th, 2009, 12:26 AM
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hoplitis hoplitis is offline
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Default Re: is aircraft worth it?

Quote:
Originally Posted by Marek_Tucan View Post
Quote:
Originally Posted by Mobhack View Post
The Balkans ops were the same result, as were the Gulf War - even though that was in an open desert. The real tank killing was when the MBT turned up.
I recall seeing a quote of Iraqi commander of tank bn somewhere concerning the 1991 war... Something to the effect of "During the 30 days of air raids I have lost two tanks. Then, during 30 minutes of land combat, the rest."...

Just got a wild idea, would the game engine cope with assigning the planes for counterbattery (off-map) missions?
Wouldn't your offmap (divisional/corps) artilery be protected by ADAs too? Wouldn't you need to include an "abstract" Air Defense battle?
.... uhmmm
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  #3  
Old April 14th, 2009, 02:06 AM

Marek_Tucan Marek_Tucan is offline
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Default Re: is aircraft worth it?

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Originally Posted by hoplitis View Post

Wouldn't your offmap (divisional/corps) artilery be protected by ADAs too? Wouldn't you need to include an "abstract" Air Defense battle?
.... uhmmm
As I said, just a wild idea... Might be solved by letting planes pass over the map in "Level bomber" altitude, ie to be engaged only by heavier SAMs and not MANPADS and light AA?
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