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  #301  
Old April 11th, 2009, 03:18 PM

Zeldor Zeldor is offline
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Default Re: HumanWar: Odd Man Out (Game On!)

He is PD? Even more bizarre. I just check commanders for gear No big problems here, I just wanted rdonj to inform llamabeast, so he can send files over to Illwinter to help them track that quite old bug And I wonder if it can have anything to do with my bug [which I doubt, especially when he is in PD].
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  #302  
Old April 11th, 2009, 08:17 PM
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JimMorrison JimMorrison is offline
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Default Re: HumanWar: Odd Man Out (Game On!)

You know, I think that the way that PD is handled may actually be implicated in the commander/unit limit problems. The units and commanders in PD are generated anew every time a battle happens, so many battles, with high PD, could hasten the descent into such problems. Just a thought, I'm not 100% sure how the game handles it, but they are created out of thin air at the onset of battle, and they must have IDs of some kind.....
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  #303  
Old April 12th, 2009, 01:46 AM

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Default Re: HumanWar: Odd Man Out (Game On!)

We shouldn't be even close to commander limit.
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  #304  
Old April 13th, 2009, 04:36 AM

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Default Re: HumanWar: Odd Man Out (Game On!)

I discovered two carnute nobles that suddenly became commanders with magic paths that same turn that 5+ mages I recruited became non-commanders. Perhaps some corruption in the unit IDs is being carried over turn after turn?
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  #305  
Old April 13th, 2009, 05:21 AM

Zeldor Zeldor is offline
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Default Re: HumanWar: Odd Man Out (Game On!)

Huh, that shouldn't happen unless someone was messing with .2h files in a really bad way. I know it can happen during rollback when someones submits next turn from old hosting, so they have different IDs. I would be extremely surprised to see anything cheating here though.
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  #306  
Old April 13th, 2009, 09:56 AM

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Default Re: HumanWar: Odd Man Out (Game On!)

This is all getting very, very strange.
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  #307  
Old April 14th, 2009, 09:33 AM

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Default Re: HumanWar: Odd Man Out (Game On!)

Sorry guys, I have to go biz trip tomorrow, tonight i have to pack for the trip. I believe I will have internet access as soon as I settle in the hotel. So could you please postpone the hosting by 24 hours? Thanks!
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  #308  
Old April 14th, 2009, 11:10 AM

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Default Re: HumanWar: Odd Man Out (Game On!)

Done.
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  #309  
Old April 19th, 2009, 03:08 PM

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Default Re: HumanWar: Odd Man Out (Game On!)

Hmm... maybe we should switch to 72h timer? I have some problems with doing my turns properly.
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  #310  
Old April 20th, 2009, 02:04 AM

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Default Re: HumanWar: Odd Man Out (Game On!)

I won't mind switching to 72h, but how many games are you in Zeldor?
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