Re: Exploits and bugs in WPP
Thanks for the reports. I've got fixes for both exploits. They'll be released as part of the upcoming patch, which is in final testing right now.
For the first exploit, with the new patch if all the defending ships are sunk and none of the attackers are sunk, then the attackers will get an extra round of raids. So it will still be possible to try using sacrificial CLs as pickets to hold off a raid, and it may occasionally work, but most of the time the ships will just be sunk without doing any good.
The second exploit was just a bug - the attackers should have been able to land troops if the defenders chose "air" and stayed away from the base. That's been fixed.
Von_Altair, you didn't happen to save the error log file from the crash did you? If so, that would be very helpful in debugging the crash.
Thanks,
John Hawkins
KE Studios
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John Hawkins
KE Studios
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