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  #1  
Old April 18th, 2009, 03:30 AM

quantum_mechani quantum_mechani is offline
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Default Re: Noobs vs. Vets II: Mysterio's Revenge, EA, CBM, Game running.

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Originally Posted by Septimius Severus View Post

I do intend to make it harder for the vets next game, depending upon what happens here. One way to do that is to go to 3:1. Now tell me, do you really want to give up any advantages you might have? I'd rather think you'd want more (a no first attack rule for the noobs might be good).
I'm fairly sure 3:1 would be too much unless the other settings were truly insane. Personally, if I were to pick settings it would look a lot like the first one, except easy research and normal events.

As has been said though, I guess talk of settings can wait until the game is over. I don't think the current settings are catastrophic or anything, it's just the talk of an even more gigantic game in the OP scared me.
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  #2  
Old April 18th, 2009, 01:48 PM
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Septimius Severus Septimius Severus is offline
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Default Re: Noobs vs. Vets II: Mysterio's Revenge, EA, CBM, Game running.

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Originally Posted by quantum_mechani View Post
I'm fairly sure 3:1 would be too much unless the other settings were truly insane. Personally, if I were to pick settings it would look a lot like the first one, except easy research and normal events.

As has been said though, I guess talk of settings can wait until the game is over. I don't think the current settings are catastrophic or anything, it's just the talk of an even more gigantic game in the OP scared me.
I think we can come to an agreement now and thus save time when the next game begins.

I will insist on two things, that fit my vision and the backstory. Number of players and noob/vet ratio.

24 players, 18 green noobs vs 6 HOF/experienced vets. I'd like 6 noob alternates and 3 vet alternates. I don't think organization will be a prob for the noob team, but I'll probably split the team into two groups based on geography(eastern and western noobs). It will only require a single additional thread on our forum.

You see, Mysterio's dastardly actions have stirred up outrage throughout the countryside. Noobs from every corner of the globe are responding to avenge this outrage.

All other settings including prov/player ratio, map, everything else will be left up to the vets. How does that sound? The vets can tweak everything else to compensate and ensure balance.
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Old April 18th, 2009, 01:56 PM

quantum_mechani quantum_mechani is offline
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Default Re: Noobs vs. Vets II: Mysterio's Revenge, EA, CBM, Game running.

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Originally Posted by Septimius Severus View Post


All other settings including prov/player ratio, map, everything else will be left up to the vets. How does that sound? The vets can tweak everything else to compensate and ensure balance.
There is only one problem with that... with the odds staked so heavily vs. the vets I think we would be forced to choose a very large map to get it at all balanced. I defiantly want a small prov/player ratio, but the smaller it gets the tougher it gets on outnumbered team. I mean, I guess I'd still rather play a small game where the vets get crushed than a huge one that is just annoying to play, but it would kind of just be a repeat of the first game.
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Old April 18th, 2009, 02:04 PM
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Default Re: Noobs vs. Vets II: Mysterio's Revenge, EA, CBM, Game running.

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Originally Posted by quantum_mechani View Post
Quote:
Originally Posted by Septimius Severus View Post


All other settings including prov/player ratio, map, everything else will be left up to the vets. How does that sound? The vets can tweak everything else to compensate and ensure balance.
There is only one problem with that... with the odds staked so heavily vs. the vets I think we would be forced to choose a very large map to get it at all balanced. I defiantly want a small prov/player ratio, but the smaller it gets the tougher it gets on outnumbered team. I mean, I guess I'd still rather play a small game where the vets get crushed than a huge one that is just annoying to play, but it would kind of just be a repeat of the first game.
And we don't want a repeat of the first game, do we? So seems like a great compromise to me. I get what I want, you get what you want. Everyone's happy. If you want first choice or any other balancer that's fine with me.
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Old April 18th, 2009, 02:10 PM
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Septimius Severus Septimius Severus is offline
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Default Re: Noobs vs. Vets II: Mysterio's Revenge, EA, CBM, Game running.

Anyone want to volunteer to post a regular summary of the action and/or stats on the thread to keep our alternates and observers up-to-date? Lingchih?
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  #6  
Old April 18th, 2009, 02:19 PM

quantum_mechani quantum_mechani is offline
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Default Re: Noobs vs. Vets II: Mysterio's Revenge, EA, CBM, Game running.

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Originally Posted by Septimius Severus View Post

And we don't want a repeat of the first game, do we? So seems like a great compromise to me. I get what I want, you get what you want. Everyone's happy. If you want first choice or any other balancer that's fine with me.
I don't think it's what everyone wants- presumably no one wants a game that ends before it even really begins, and I certainly don't want a big map game. With your edict those seem to be the options.
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Old April 19th, 2009, 02:09 AM
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Septimius Severus Septimius Severus is offline
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Default Re: Noobs vs. Vets II: Mysterio's Revenge, EA, CBM, Game running.

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Originally Posted by quantum_mechani View Post
I don't think it's what everyone wants- presumably no one wants a game that ends before it even really begins, and I certainly don't want a big map game. With your edict those seem to be the options.
If the vets lose the current game, you won't have to worry about 3:1. Otherwise, I'm afraid the insolence and arrogance of Mysterio, the vets, and their ilk must be punished.

I'm sure you'll figure something out to deal with it. I would like to have you in the next game, as I would everyone from the previous games.

Of course, as Lingchih says, I'll be limited by practicality, and to who I can get to go along with the idea. I'll be shooting for MA, btw. A taste of things to come.
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