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Old April 18th, 2009, 02:37 PM
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Default Re: Full Map Scenario with Mod Nations

Quote:
Originally Posted by Aezeal View Post
Only problem is there should be a way to check if they get lost (not picked up from a battle) And you would have to make the cursed so they can't be placed in the lab (where others can't get to it). It would actually be nicest if the host would tell where recovered artifacts are each turn.
The host does report items picked up at the end of combat. So, it also in a way lets you know if an item is lost that way. Tracking it thru the game log would be hairy but possible.

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