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June 11th, 2002, 11:27 PM
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General
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Join Date: Jul 2001
Location: Canada
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Re: SEIV Suggestion: Defense Against Null Space Weapons and Talisman
there are many ways to counter that problem
Any weapon that has a greater range.
Or how about this
Ship with 1. tractor beam. 2.(some weapons overloaders) 3.Reload rate one weapon 4. Repulser Beam.
Another ship with 1 shield depleater ( IF alien ship has shields... then the rest with a weapon that has a reload of 1
Missle ships supported with carriers ( with fighters)
Or ships that have sat. launchers... when the enemy closes deploy the sats...
The list is endless....
Sure it is a hard to beat combo.... but it can be beaten... There are many weapon combinations that will beat any combination. R.P.S. (rock...)
IF you constantly being beat by one combo... Force the enemy to change what there building.
Build boarding ships and attack that way.
etc...
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old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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June 11th, 2002, 11:32 PM
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General
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Join Date: Jul 2001
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Re: SEIV Suggestion: Defense Against Null Space Weapons and Talisman
How is the combo religion and psychic abuse ?
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RRRRRRRRRRAAAAAGGGGGGGGGHHHHH
old avatar = http://www.shrapnelgames.com/cgi-bin...1051567998.jpg
Hey GUTB where did you go...???
He is still driving his mighty armada at 3 miles per month along the interstellar highway bypass and will be arriving shortly
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June 12th, 2002, 01:10 AM
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Lieutenant Colonel
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Join Date: Jul 2001
Location: Orlando, FL
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Re: SEIV Suggestion: Defense Against Null Space Weapons and Talisman
Or, you could just send a fleet of 50-75 escorts or frigates or destroyers. He can only hit so many of your ships per turn because of multiplex and cost of his ships, while you can board/target at least as many as you have ships. Plus, any ships he gets don't help him out very much, since they're small.
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"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
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June 12th, 2002, 01:45 AM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: SEIV Suggestion: Defense Against Null Space Weapons and Talisman
I don't recall if the Allegiance Subverter works on units. Does it? I don't think it should, although fighters technically contain 'live' pilots...
Swarm the Religious/Psychic player with units. You have fighters and drones for offense and WPs and sats for defense.
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June 12th, 2002, 11:38 AM
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Second Lieutenant
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Join Date: Jun 2001
Location: Australia
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Re: SEIV Suggestion: Defense Against Null Space Weapons and Talisman
I wouldn't call allegiance subverter + talisman an abuse. Afterall you pay 3000 racial points and a hell of a lot more research points to get them both, which sure as hell isn't easy if you are playing against other humans. I did that a lot against the AI in my max-tech-games and damned right it was fun, but if I were to play humans with a low tech start, I wouldn't dare if I want to survive the early game.
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June 12th, 2002, 04:53 PM
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Captain
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Join Date: Mar 2002
Location: Santa Cruz, CA
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Re: SEIV Suggestion: Defense Against Null Space Weapons and Talisman
IIRC the allegiance subverter does work on fighters. I had a battle against my own Ekhazan race where I sent only fighters into battle and they were subverted even though the Ekhazan had no carrier for them. After the battle, they were stranded in space and an easy target for my fleet of BB's.
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All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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June 12th, 2002, 05:09 PM
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First Lieutenant
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Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
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Re: SEIV Suggestion: Defense Against Null Space Weapons and Talisman
Gandalph: Were the fighters captured as a stack then? What if the stack was very large (ie >200 fighters), would they still be converted?
This would affect the way people stack their fighters. It also begs the addition of a fighter-sized master computer.
Do drones get converted too?
CW: I agree. If I spend 3000 points, I want my moneys worth  . I figure it'll only be a breif Uber-advantage because the (human) player will respond to the talisman-converter combination with swarms of small ships.
[ June 12, 2002, 16:13: Message edited by: jimbob ]
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Jimbob
The best way to have a good idea is to have lots of ideas.
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Take away paradox from the thinker and you have a professor.
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